pub trait IStatusModelRendererData_ShaderResources: IObject {
// Provided methods
fn blit_ps(self) -> Shader { ... }
fn set_blit_ps(self, value: Shader) { ... }
fn downsample_depth(self) -> Shader { ... }
fn set_downsample_depth(self, value: Shader) { ... }
fn half_reso_composite(self) -> Shader { ... }
fn set_half_reso_composite(self, value: Shader) { ... }
fn copy_depth_ps(self) -> Shader { ... }
fn set_copy_depth_ps(self, value: Shader) { ... }
fn sampling_ps(self) -> Shader { ... }
fn set_sampling_ps(self, value: Shader) { ... }
}Provided Methods§
fn blit_ps(self) -> Shader
fn set_blit_ps(self, value: Shader)
fn downsample_depth(self) -> Shader
fn set_downsample_depth(self, value: Shader)
fn half_reso_composite(self) -> Shader
fn set_half_reso_composite(self, value: Shader)
fn copy_depth_ps(self) -> Shader
fn set_copy_depth_ps(self, value: Shader)
fn sampling_ps(self) -> Shader
fn set_sampling_ps(self, value: Shader)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.