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IForwardRendererData_ShaderResources

Trait IForwardRendererData_ShaderResources 

Source
pub trait IForwardRendererData_ShaderResources: IObject {
Show 26 methods // Provided methods fn blit_ps(self) -> Shader { ... } fn set_blit_ps(self, value: Shader) { ... } fn zprepass(self) -> Shader { ... } fn set_zprepass(self, value: Shader) { ... } fn downsample_depth(self) -> Shader { ... } fn set_downsample_depth(self, value: Shader) { ... } fn half_reso_composite(self) -> Shader { ... } fn set_half_reso_composite(self, value: Shader) { ... } fn light_occlusion(self) -> Shader { ... } fn set_light_occlusion(self, value: Shader) { ... } fn copy_depth_ps(self) -> Shader { ... } fn set_copy_depth_ps(self, value: Shader) { ... } fn screen_space_shadow_ps(self) -> Shader { ... } fn set_screen_space_shadow_ps(self, value: Shader) { ... } fn sampling_ps(self) -> Shader { ... } fn set_sampling_ps(self, value: Shader) { ... } fn tile_depth_info_ps(self) -> Shader { ... } fn set_tile_depth_info_ps(self, value: Shader) { ... } fn tile_deferred_ps(self) -> Shader { ... } fn set_tile_deferred_ps(self, value: Shader) { ... } fn stencil_deferred_ps(self) -> Shader { ... } fn set_stencil_deferred_ps(self, value: Shader) { ... } fn fallback_error_ps(self) -> Shader { ... } fn set_fallback_error_ps(self, value: Shader) { ... } fn material_error_ps(self) -> Shader { ... } fn set_material_error_ps(self, value: Shader) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§