pub trait IScriptableRendererFeatureMethods: IScriptableRendererFeature {
// Provided methods
fn get_is_active(self) -> bool { ... }
fn create(self) { ... }
fn add_render_passes(
self,
renderer: impl Into<ScriptableRenderer>,
) -> RenderingData { ... }
fn on_enable(self) { ... }
fn on_validate(self) { ... }
fn set_active(self, active: impl Into<bool>) { ... }
fn dispose(self) { ... }
fn dispose_2(self, disposing: impl Into<bool>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_active(self) -> bool
fn get_is_active(self) -> bool
get_isActive() overload
Sourcefn add_render_passes(
self,
renderer: impl Into<ScriptableRenderer>,
) -> RenderingData
fn add_render_passes( self, renderer: impl Into<ScriptableRenderer>, ) -> RenderingData
AddRenderPasses(crate::unity_engine::rendering::universal::scriptablerenderer::ScriptableRenderer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_validate(self)
fn on_validate(self)
OnValidate() overload
Sourcefn set_active(self, active: impl Into<bool>)
fn set_active(self, active: impl Into<bool>)
SetActive(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IScriptableRendererFeature> IScriptableRendererFeatureMethods for __T
Available on crate feature
unity_engine-rendering-universal-scriptablerendererfeature only.