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IScriptableRendererFeatureMethods

Trait IScriptableRendererFeatureMethods 

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pub trait IScriptableRendererFeatureMethods: IScriptableRendererFeature {
    // Provided methods
    fn get_is_active(self) -> bool { ... }
    fn create(self) { ... }
    fn add_render_passes(
        self,
        renderer: impl Into<ScriptableRenderer>,
    ) -> RenderingData { ... }
    fn on_enable(self) { ... }
    fn on_validate(self) { ... }
    fn set_active(self, active: impl Into<bool>) { ... }
    fn dispose(self) { ... }
    fn dispose_2(self, disposing: impl Into<bool>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_active(self) -> bool

get_isActive() overload

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fn create(self)

Create() overload

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fn add_render_passes( self, renderer: impl Into<ScriptableRenderer>, ) -> RenderingData

AddRenderPasses(crate::unity_engine::rendering::universal::scriptablerenderer::ScriptableRenderer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn on_enable(self)

OnEnable() overload

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fn on_validate(self)

OnValidate() overload

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fn set_active(self, active: impl Into<bool>)

SetActive(bool) overload

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fn dispose(self)

Dispose() overload

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fn dispose_2(self, disposing: impl Into<bool>)

Dispose(bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IScriptableRendererFeature> IScriptableRendererFeatureMethods for __T

Available on crate feature unity_engine-rendering-universal-scriptablerendererfeature only.