pub struct AssetBundleLocalResource(/* private fields */);Expand description
IL2CPP class: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleLocalResource
Inherits: Object
Implementations§
Source§impl AssetBundleLocalResource
impl AssetBundleLocalResource
pub fn get_asset_bundle_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn percent_complete_method_info() -> &'static MethodInfo
pub fn local_request_operation_completed_method_info() -> &'static MethodInfo
pub fn wait_for_completion_handler_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
Source§impl AssetBundleLocalResource
impl AssetBundleLocalResource
Sourcepub unsafe fn get_asset_bundle(this: impl Into<IlInstance>) -> AssetBundle
pub unsafe fn get_asset_bundle(this: impl Into<IlInstance>) -> AssetBundle
Direct (non-virtual) call to AssetBundleLocalResource’s own GetAssetBundle. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for AssetBundleLocalResource
impl Clone for AssetBundleLocalResource
Source§fn clone(&self) -> AssetBundleLocalResource
fn clone(&self) -> AssetBundleLocalResource
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AssetBundleLocalResource
impl FromIlInstance for AssetBundleLocalResource
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAssetBundleLocalResource for AssetBundleLocalResource
impl IAssetBundleLocalResource for AssetBundleLocalResource
fn m_asset_bundle(self) -> AssetBundle
fn set_m_asset_bundle(self, value: AssetBundle)
fn m_request_operation(self) -> AsyncOperation
fn set_m_request_operation(self, value: AsyncOperation)
fn m_progress_handler(self) -> Func_1<f32>
fn set_m_progress_handler(self, value: Func_1<f32>)
fn m_wait_for_completion_handler(self) -> Func_1<bool>
fn set_m_wait_for_completion_handler(self, value: Func_1<bool>)
fn m_complete_handler(self) -> Action_1<AsyncOperation>
fn set_m_complete_handler(self, value: Action_1<AsyncOperation>)
fn m_provide_handle(self) -> ProvideHandle
fn set_m_provide_handle(self, value: ProvideHandle)
fn m_key(self) -> Il2CppString
fn set_m_key(self, value: Il2CppString)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_completed(self) -> bool
fn set_m_completed(self, value: bool)
impl Copy for AssetBundleLocalResource
impl IObject for AssetBundleLocalResource
Auto Trait Implementations§
impl Freeze for AssetBundleLocalResource
impl RefUnwindSafe for AssetBundleLocalResource
impl !Send for AssetBundleLocalResource
impl !Sync for AssetBundleLocalResource
impl Unpin for AssetBundleLocalResource
impl UnwindSafe for AssetBundleLocalResource
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Source§impl<__T> IAssetBundleLocalResourceMethods for __Twhere
__T: IAssetBundleLocalResource,
impl<__T> IAssetBundleLocalResourceMethods for __Twhere
__T: IAssetBundleLocalResource,
Source§fn get_asset_bundle(self) -> AssetBundle
fn get_asset_bundle(self) -> AssetBundle
GetAssetBundle() overloadSource§fn percent_complete(self) -> f32
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PercentComplete() overloadSource§fn local_request_operation_completed(self, op: impl Into<AsyncOperation>)
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