pub trait IResourceManager_InstanceOperation: IAsyncOperationBase_1<GameObject> {
// Provided methods
fn m_dependency(self) -> AsyncOperationHandle_1<GameObject> { ... }
fn set_m_dependency(self, value: AsyncOperationHandle_1<GameObject>) { ... }
fn m_instantiation_params(self) -> InstantiationParameters { ... }
fn set_m_instantiation_params(self, value: InstantiationParameters) { ... }
fn m_instance_provider(self) -> IInstanceProvider_Interface { ... }
fn set_m_instance_provider(self, value: IInstanceProvider_Interface) { ... }
fn m_instance(self) -> GameObject { ... }
fn set_m_instance(self, value: GameObject) { ... }
fn m_scene(self) -> Scene { ... }
fn set_m_scene(self, value: Scene) { ... }
}Provided Methods§
fn m_dependency(self) -> AsyncOperationHandle_1<GameObject>
fn set_m_dependency(self, value: AsyncOperationHandle_1<GameObject>)
fn m_instantiation_params(self) -> InstantiationParameters
fn set_m_instantiation_params(self, value: InstantiationParameters)
fn m_instance_provider(self) -> IInstanceProvider_Interface
fn set_m_instance_provider(self, value: IInstanceProvider_Interface)
fn m_instance(self) -> GameObject
fn set_m_instance(self, value: GameObject)
fn m_scene(self) -> Scene
fn set_m_scene(self, value: Scene)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.