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Rigidbody

Struct Rigidbody 

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pub struct Rigidbody(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Rigidbody Inherits: Component

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impl Rigidbody

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pub fn base(self) -> Component

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impl Rigidbody

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pub fn get_velocity_method_info() -> &'static MethodInfo

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pub fn set_velocity_method_info() -> &'static MethodInfo

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pub fn get_angular_velocity_method_info() -> &'static MethodInfo

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pub fn set_angular_velocity_method_info() -> &'static MethodInfo

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pub fn get_drag_method_info() -> &'static MethodInfo

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pub fn set_drag_method_info() -> &'static MethodInfo

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pub fn get_angular_drag_method_info() -> &'static MethodInfo

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pub fn set_angular_drag_method_info() -> &'static MethodInfo

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pub fn get_mass_method_info() -> &'static MethodInfo

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pub fn set_mass_method_info() -> &'static MethodInfo

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pub fn set_density_method_info() -> &'static MethodInfo

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pub fn get_use_gravity_method_info() -> &'static MethodInfo

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pub fn set_use_gravity_method_info() -> &'static MethodInfo

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pub fn get_max_depenetration_velocity_method_info() -> &'static MethodInfo

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pub fn set_max_depenetration_velocity_method_info() -> &'static MethodInfo

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pub fn get_is_kinematic_method_info() -> &'static MethodInfo

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pub fn set_is_kinematic_method_info() -> &'static MethodInfo

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pub fn get_freeze_rotation_method_info() -> &'static MethodInfo

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pub fn set_freeze_rotation_method_info() -> &'static MethodInfo

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pub fn get_constraints_method_info() -> &'static MethodInfo

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pub fn set_constraints_method_info() -> &'static MethodInfo

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pub fn get_collision_detection_mode_method_info() -> &'static MethodInfo

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pub fn set_collision_detection_mode_method_info() -> &'static MethodInfo

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pub fn get_center_of_mass_method_info() -> &'static MethodInfo

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pub fn set_center_of_mass_method_info() -> &'static MethodInfo

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pub fn get_world_center_of_mass_method_info() -> &'static MethodInfo

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pub fn get_inertia_tensor_rotation_method_info() -> &'static MethodInfo

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pub fn set_inertia_tensor_rotation_method_info() -> &'static MethodInfo

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pub fn get_inertia_tensor_method_info() -> &'static MethodInfo

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pub fn set_inertia_tensor_method_info() -> &'static MethodInfo

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pub fn get_detect_collisions_method_info() -> &'static MethodInfo

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pub fn set_detect_collisions_method_info() -> &'static MethodInfo

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pub fn get_position_method_info() -> &'static MethodInfo

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pub fn set_position_method_info() -> &'static MethodInfo

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pub fn get_rotation_method_info() -> &'static MethodInfo

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pub fn set_rotation_method_info() -> &'static MethodInfo

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pub fn get_interpolation_method_info() -> &'static MethodInfo

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pub fn set_interpolation_method_info() -> &'static MethodInfo

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pub fn get_solver_iterations_method_info() -> &'static MethodInfo

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pub fn set_solver_iterations_method_info() -> &'static MethodInfo

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pub fn get_sleep_threshold_method_info() -> &'static MethodInfo

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pub fn set_sleep_threshold_method_info() -> &'static MethodInfo

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pub fn get_max_angular_velocity_method_info() -> &'static MethodInfo

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pub fn set_max_angular_velocity_method_info() -> &'static MethodInfo

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pub fn move_position_method_info() -> &'static MethodInfo

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pub fn move_rotation_method_info() -> &'static MethodInfo

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pub fn sleep_method_info() -> &'static MethodInfo

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pub fn is_sleeping_method_info() -> &'static MethodInfo

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pub fn wake_up_method_info() -> &'static MethodInfo

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pub fn reset_center_of_mass_method_info() -> &'static MethodInfo

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pub fn reset_inertia_tensor_method_info() -> &'static MethodInfo

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pub fn get_relative_point_velocity_method_info() -> &'static MethodInfo

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pub fn get_point_velocity_method_info() -> &'static MethodInfo

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pub fn get_solver_velocity_iterations_method_info() -> &'static MethodInfo

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pub fn set_solver_velocity_iterations_method_info() -> &'static MethodInfo

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pub fn get_sleep_velocity_method_info() -> &'static MethodInfo

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pub fn set_sleep_velocity_method_info() -> &'static MethodInfo

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pub fn get_sleep_angular_velocity_method_info() -> &'static MethodInfo

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pub fn set_sleep_angular_velocity_method_info() -> &'static MethodInfo

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pub fn get_use_cone_friction_method_info() -> &'static MethodInfo

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pub fn set_use_cone_friction_method_info() -> &'static MethodInfo

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pub fn get_solver_iteration_count_method_info() -> &'static MethodInfo

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pub fn set_solver_iteration_count_method_info() -> &'static MethodInfo

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pub fn get_solver_velocity_iteration_count_method_info() -> &'static MethodInfo

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pub fn set_solver_velocity_iteration_count_method_info() -> &'static MethodInfo

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pub fn add_force_method_info() -> &'static MethodInfo

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pub fn add_force_2_method_info() -> &'static MethodInfo

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pub fn add_force_3_method_info() -> &'static MethodInfo

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pub fn add_force_4_method_info() -> &'static MethodInfo

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pub fn add_relative_force_method_info() -> &'static MethodInfo

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pub fn add_relative_force_2_method_info() -> &'static MethodInfo

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pub fn add_relative_force_3_method_info() -> &'static MethodInfo

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pub fn add_relative_force_4_method_info() -> &'static MethodInfo

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pub fn add_torque_method_info() -> &'static MethodInfo

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pub fn add_torque_2_method_info() -> &'static MethodInfo

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pub fn add_torque_3_method_info() -> &'static MethodInfo

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pub fn add_torque_4_method_info() -> &'static MethodInfo

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pub fn add_relative_torque_method_info() -> &'static MethodInfo

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pub fn add_relative_torque_2_method_info() -> &'static MethodInfo

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pub fn add_relative_torque_3_method_info() -> &'static MethodInfo

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pub fn add_relative_torque_4_method_info() -> &'static MethodInfo

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pub fn add_force_at_position_method_info() -> &'static MethodInfo

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pub fn add_force_at_position_2_method_info() -> &'static MethodInfo

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pub fn add_explosion_force_method_info() -> &'static MethodInfo

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pub fn add_explosion_force_2_method_info() -> &'static MethodInfo

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pub fn add_explosion_force_3_method_info() -> &'static MethodInfo

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pub fn internal_closest_point_on_bounds_method_info() -> &'static MethodInfo

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pub fn closest_point_on_bounds_method_info() -> &'static MethodInfo

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pub fn sweep_test_method_info() -> &'static MethodInfo

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pub fn sweep_test_2_method_info() -> &'static MethodInfo

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pub fn sweep_test_3_method_info() -> &'static MethodInfo

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pub fn sweep_test_4_method_info() -> &'static MethodInfo

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pub fn internal_sweep_test_all_method_info() -> &'static MethodInfo

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pub fn sweep_test_all_method_info() -> &'static MethodInfo

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pub fn sweep_test_all_2_method_info() -> &'static MethodInfo

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pub fn sweep_test_all_3_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_velocity_injected_method_info() -> &'static MethodInfo

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pub fn set_velocity_injected_method_info() -> &'static MethodInfo

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pub fn get_angular_velocity_injected_method_info() -> &'static MethodInfo

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pub fn set_angular_velocity_injected_method_info() -> &'static MethodInfo

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pub fn get_center_of_mass_injected_method_info() -> &'static MethodInfo

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pub fn set_center_of_mass_injected_method_info() -> &'static MethodInfo

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pub fn get_world_center_of_mass_injected_method_info() -> &'static MethodInfo

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pub fn get_inertia_tensor_rotation_injected_method_info() -> &'static MethodInfo

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pub fn set_inertia_tensor_rotation_injected_method_info() -> &'static MethodInfo

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pub fn get_inertia_tensor_injected_method_info() -> &'static MethodInfo

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pub fn set_inertia_tensor_injected_method_info() -> &'static MethodInfo

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pub fn get_position_injected_method_info() -> &'static MethodInfo

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pub fn set_position_injected_method_info() -> &'static MethodInfo

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pub fn get_rotation_injected_method_info() -> &'static MethodInfo

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pub fn set_rotation_injected_method_info() -> &'static MethodInfo

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pub fn move_position_injected_method_info() -> &'static MethodInfo

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pub fn move_rotation_injected_method_info() -> &'static MethodInfo

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pub fn get_relative_point_velocity_injected_method_info() -> &'static MethodInfo

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pub fn get_point_velocity_injected_method_info() -> &'static MethodInfo

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pub fn add_force_injected_method_info() -> &'static MethodInfo

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pub fn add_relative_force_injected_method_info() -> &'static MethodInfo

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pub fn add_torque_injected_method_info() -> &'static MethodInfo

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pub fn add_relative_torque_injected_method_info() -> &'static MethodInfo

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pub fn add_force_at_position_injected_method_info() -> &'static MethodInfo

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pub fn add_explosion_force_injected_method_info() -> &'static MethodInfo

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pub fn internal_closest_point_on_bounds_injected_method_info() -> &'static MethodInfo

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pub fn sweep_test_injected_method_info() -> &'static MethodInfo

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pub fn internal_sweep_test_all_injected_method_info() -> &'static MethodInfo

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impl Rigidbody

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for Rigidbody

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "Rigidbody"

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fn class() -> Class

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impl Clone for Rigidbody

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fn clone(&self) -> Rigidbody

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Rigidbody

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for Rigidbody

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impl IlType for Rigidbody

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fn il_type() -> &'static Il2CppType

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impl Copy for Rigidbody

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impl IComponent for Rigidbody

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impl IObject for Rigidbody

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impl IRigidbody for Rigidbody

Auto Trait Implementations§

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impl Freeze for Rigidbody

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impl RefUnwindSafe for Rigidbody

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impl !Send for Rigidbody

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impl !Sync for Rigidbody

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impl Unpin for Rigidbody

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impl UnwindSafe for Rigidbody

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

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fn get_transform(self) -> Transform

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GetComponent(::unity::SystemType) overload
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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IRigidbodyMethods for __T
where __T: IRigidbody,

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fn get_velocity(self) -> Vector3

get_velocity() overload
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fn set_velocity(self, value: impl Into<Vector3>)

set_velocity(crate::unity_engine::vector3::Vector3) overload
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fn get_angular_velocity(self) -> Vector3

get_angularVelocity() overload
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fn set_angular_velocity(self, value: impl Into<Vector3>)

set_angularVelocity(crate::unity_engine::vector3::Vector3) overload
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fn get_drag(self) -> f32

get_drag() overload
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fn set_drag(self, value: impl Into<f32>)

set_drag(f32) overload
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fn get_angular_drag(self) -> f32

get_angularDrag() overload
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fn set_angular_drag(self, value: impl Into<f32>)

set_angularDrag(f32) overload
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fn get_mass(self) -> f32

get_mass() overload
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fn set_mass(self, value: impl Into<f32>)

set_mass(f32) overload
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fn set_density(self, density: impl Into<f32>)

SetDensity(f32) overload
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fn get_use_gravity(self) -> bool

get_useGravity() overload
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fn set_use_gravity(self, value: impl Into<bool>)

set_useGravity(bool) overload
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fn get_max_depenetration_velocity(self) -> f32

get_maxDepenetrationVelocity() overload
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fn set_max_depenetration_velocity(self, value: impl Into<f32>)

set_maxDepenetrationVelocity(f32) overload
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fn get_is_kinematic(self) -> bool

get_isKinematic() overload
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fn set_is_kinematic(self, value: impl Into<bool>)

set_isKinematic(bool) overload
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fn get_freeze_rotation(self) -> bool

get_freezeRotation() overload
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fn set_freeze_rotation(self, value: impl Into<bool>)

set_freezeRotation(bool) overload
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fn get_constraints(self) -> RigidbodyConstraints

get_constraints() overload
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fn set_constraints(self, value: impl Into<RigidbodyConstraints>)

set_constraints(crate::unity_engine::rigidbodyconstraints::RigidbodyConstraints) overload
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fn get_collision_detection_mode(self) -> CollisionDetectionMode

get_collisionDetectionMode() overload
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fn set_collision_detection_mode(self, value: impl Into<CollisionDetectionMode>)

set_collisionDetectionMode(crate::unity_engine::collisiondetectionmode::CollisionDetectionMode) overload
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fn get_center_of_mass(self) -> Vector3

get_centerOfMass() overload
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fn set_center_of_mass(self, value: impl Into<Vector3>)

set_centerOfMass(crate::unity_engine::vector3::Vector3) overload
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fn get_world_center_of_mass(self) -> Vector3

get_worldCenterOfMass() overload
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fn get_inertia_tensor_rotation(self) -> Quaternion

get_inertiaTensorRotation() overload
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fn set_inertia_tensor_rotation(self, value: impl Into<Quaternion>)

set_inertiaTensorRotation(crate::unity_engine::quaternion::Quaternion) overload
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fn get_inertia_tensor(self) -> Vector3

get_inertiaTensor() overload
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fn set_inertia_tensor(self, value: impl Into<Vector3>)

set_inertiaTensor(crate::unity_engine::vector3::Vector3) overload
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fn get_detect_collisions(self) -> bool

get_detectCollisions() overload
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fn set_detect_collisions(self, value: impl Into<bool>)

set_detectCollisions(bool) overload
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fn get_position(self) -> Vector3

get_position() overload
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fn set_position(self, value: impl Into<Vector3>)

set_position(crate::unity_engine::vector3::Vector3) overload
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fn get_rotation(self) -> Quaternion

get_rotation() overload
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fn set_rotation(self, value: impl Into<Quaternion>)

set_rotation(crate::unity_engine::quaternion::Quaternion) overload
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fn get_interpolation(self) -> RigidbodyInterpolation

get_interpolation() overload
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fn set_interpolation(self, value: impl Into<RigidbodyInterpolation>)

set_interpolation(crate::unity_engine::rigidbodyinterpolation::RigidbodyInterpolation) overload
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fn get_solver_iterations(self) -> i32

get_solverIterations() overload
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fn set_solver_iterations(self, value: impl Into<i32>)

set_solverIterations(i32) overload
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fn get_sleep_threshold(self) -> f32

get_sleepThreshold() overload
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fn set_sleep_threshold(self, value: impl Into<f32>)

set_sleepThreshold(f32) overload
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fn get_max_angular_velocity(self) -> f32

get_maxAngularVelocity() overload
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fn set_max_angular_velocity(self, value: impl Into<f32>)

set_maxAngularVelocity(f32) overload
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fn move_position(self, position: impl Into<Vector3>)

MovePosition(crate::unity_engine::vector3::Vector3) overload
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fn move_rotation(self, rot: impl Into<Quaternion>)

MoveRotation(crate::unity_engine::quaternion::Quaternion) overload
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fn sleep(self)

Sleep() overload
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fn is_sleeping(self) -> bool

IsSleeping() overload
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fn wake_up(self)

WakeUp() overload
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fn reset_center_of_mass(self)

ResetCenterOfMass() overload
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fn reset_inertia_tensor(self)

ResetInertiaTensor() overload
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fn get_relative_point_velocity( self, relative_point: impl Into<Vector3>, ) -> Vector3

GetRelativePointVelocity(crate::unity_engine::vector3::Vector3) overload
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fn get_point_velocity(self, world_point: impl Into<Vector3>) -> Vector3

GetPointVelocity(crate::unity_engine::vector3::Vector3) overload
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fn get_solver_velocity_iterations(self) -> i32

get_solverVelocityIterations() overload
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fn set_solver_velocity_iterations(self, value: impl Into<i32>)

set_solverVelocityIterations(i32) overload
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fn get_sleep_velocity(self) -> f32

get_sleepVelocity() overload
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fn set_sleep_velocity(self, value: impl Into<f32>)

set_sleepVelocity(f32) overload
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fn get_sleep_angular_velocity(self) -> f32

get_sleepAngularVelocity() overload
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fn set_sleep_angular_velocity(self, value: impl Into<f32>)

set_sleepAngularVelocity(f32) overload
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fn get_use_cone_friction(self) -> bool

get_useConeFriction() overload
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fn set_use_cone_friction(self, value: impl Into<bool>)

set_useConeFriction(bool) overload
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fn get_solver_iteration_count(self) -> i32

get_solverIterationCount() overload
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fn set_solver_iteration_count(self, value: impl Into<i32>)

set_solverIterationCount(i32) overload
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fn get_solver_velocity_iteration_count(self) -> i32

get_solverVelocityIterationCount() overload
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fn set_solver_velocity_iteration_count(self, value: impl Into<i32>)

set_solverVelocityIterationCount(i32) overload
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fn add_force(self, force: impl Into<Vector3>, mode: impl Into<ForceMode>)

AddForce(crate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_force_2(self, force: impl Into<Vector3>)

AddForce(crate::unity_engine::vector3::Vector3) overload
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fn add_force_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, mode: impl Into<ForceMode>, )

AddForce(f32, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn add_force_4(self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>)

AddForce(f32, f32, f32) overload
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fn add_relative_force( self, force: impl Into<Vector3>, mode: impl Into<ForceMode>, )

AddRelativeForce(crate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_force_2(self, force: impl Into<Vector3>)

AddRelativeForce(crate::unity_engine::vector3::Vector3) overload
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fn add_relative_force_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, mode: impl Into<ForceMode>, )

AddRelativeForce(f32, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_force_4( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, )

AddRelativeForce(f32, f32, f32) overload
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fn add_torque(self, torque: impl Into<Vector3>, mode: impl Into<ForceMode>)

AddTorque(crate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_torque_2(self, torque: impl Into<Vector3>)

AddTorque(crate::unity_engine::vector3::Vector3) overload
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fn add_torque_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, mode: impl Into<ForceMode>, )

AddTorque(f32, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn add_torque_4(self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>)

AddTorque(f32, f32, f32) overload
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fn add_relative_torque( self, torque: impl Into<Vector3>, mode: impl Into<ForceMode>, )

AddRelativeTorque(crate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_torque_2(self, torque: impl Into<Vector3>)

AddRelativeTorque(crate::unity_engine::vector3::Vector3) overload
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fn add_relative_torque_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, mode: impl Into<ForceMode>, )

AddRelativeTorque(f32, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_torque_4( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, )

AddRelativeTorque(f32, f32, f32) overload
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fn add_force_at_position( self, force: impl Into<Vector3>, position: impl Into<Vector3>, mode: impl Into<ForceMode>, )

AddForceAtPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_force_at_position_2( self, force: impl Into<Vector3>, position: impl Into<Vector3>, )

AddForceAtPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
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fn add_explosion_force( self, explosion_force: impl Into<f32>, explosion_position: impl Into<Vector3>, explosion_radius: impl Into<f32>, upwards_modifier: impl Into<f32>, mode: impl Into<ForceMode>, )

AddExplosionForce(f32, crate::unity_engine::vector3::Vector3, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn add_explosion_force_2( self, explosion_force: impl Into<f32>, explosion_position: impl Into<Vector3>, explosion_radius: impl Into<f32>, upwards_modifier: impl Into<f32>, )

AddExplosionForce(f32, crate::unity_engine::vector3::Vector3, f32, f32) overload
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fn add_explosion_force_3( self, explosion_force: impl Into<f32>, explosion_position: impl Into<Vector3>, explosion_radius: impl Into<f32>, )

AddExplosionForce(f32, crate::unity_engine::vector3::Vector3, f32) overload
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fn internal_closest_point_on_bounds( self, point: impl Into<Vector3>, ) -> (Vector3, f32)

Internal_ClosestPointOnBounds(crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, *mutf32) overload
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fn closest_point_on_bounds(self, position: impl Into<Vector3>) -> Vector3

ClosestPointOnBounds(crate::unity_engine::vector3::Vector3) overload
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fn sweep_test( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (RaycastHit, bool)

SweepTest(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction, *mutbool) overload
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fn sweep_test_2( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (bool, RaycastHit)

SweepTest(crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload
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fn sweep_test_3( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, ) -> (bool, RaycastHit)

SweepTest(crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit, f32) overload
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fn sweep_test_4(self, direction: impl Into<Vector3>) -> (bool, RaycastHit)

SweepTest(crate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::raycasthit::RaycastHit) overload
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fn internal_sweep_test_all( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<RaycastHit>

Internal_SweepTestAll(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload
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fn sweep_test_all( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> Array<RaycastHit>

SweepTestAll(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload
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fn sweep_test_all_2( self, direction: impl Into<Vector3>, max_distance: impl Into<f32>, ) -> Array<RaycastHit>

SweepTestAll(crate::unity_engine::vector3::Vector3, f32) overload
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fn sweep_test_all_3(self, direction: impl Into<Vector3>) -> Array<RaycastHit>

SweepTestAll(crate::unity_engine::vector3::Vector3) overload
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fn ctor(self)

.ctor() overload
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fn get_velocity_injected(self) -> Vector3

get_velocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_velocity_injected(self) -> Vector3

set_velocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_angular_velocity_injected(self) -> Vector3

get_angularVelocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_angular_velocity_injected(self) -> Vector3

set_angularVelocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_center_of_mass_injected(self) -> Vector3

get_centerOfMass_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_center_of_mass_injected(self) -> Vector3

set_centerOfMass_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_world_center_of_mass_injected(self) -> Vector3

get_worldCenterOfMass_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_inertia_tensor_rotation_injected(self) -> Quaternion

get_inertiaTensorRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn set_inertia_tensor_rotation_injected(self) -> Quaternion

set_inertiaTensorRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn get_inertia_tensor_injected(self) -> Vector3

get_inertiaTensor_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_inertia_tensor_injected(self) -> Vector3

set_inertiaTensor_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_position_injected(self) -> Vector3

get_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_position_injected(self) -> Vector3

set_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_rotation_injected(self) -> Quaternion

get_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn set_rotation_injected(self) -> Quaternion

set_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn move_position_injected(self) -> Vector3

MovePosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn move_rotation_injected(self) -> Quaternion

MoveRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn get_relative_point_velocity_injected(self) -> (Vector3, Vector3)

GetRelativePointVelocity_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn get_point_velocity_injected(self) -> (Vector3, Vector3)

GetPointVelocity_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn add_force_injected(self, mode: impl Into<ForceMode>) -> Vector3

AddForce_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_force_injected(self, mode: impl Into<ForceMode>) -> Vector3

AddRelativeForce_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_torque_injected(self, mode: impl Into<ForceMode>) -> Vector3

AddTorque_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_relative_torque_injected(self, mode: impl Into<ForceMode>) -> Vector3

AddRelativeTorque_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_force_at_position_injected( self, mode: impl Into<ForceMode>, ) -> (Vector3, Vector3)

AddForceAtPosition_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::forcemode::ForceMode) overload
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fn add_explosion_force_injected( self, explosion_force: impl Into<f32>, explosion_radius: impl Into<f32>, upwards_modifier: impl Into<f32>, mode: impl Into<ForceMode>, ) -> Vector3

AddExplosionForce_Injected(f32, *mutcrate::unity_engine::vector3::Vector3, f32, f32, crate::unity_engine::forcemode::ForceMode) overload
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fn internal_closest_point_on_bounds_injected(self) -> (Vector3, Vector3, f32)

Internal_ClosestPointOnBounds_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, *mutf32) overload
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fn sweep_test_injected( self, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (Vector3, bool, RaycastHit)

SweepTest_Injected(*mutcrate::unity_engine::vector3::Vector3, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction, *mutbool, *mutcrate::unity_engine::raycasthit::RaycastHit) overload
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fn internal_sweep_test_all_injected( self, max_distance: impl Into<f32>, query_trigger_interaction: impl Into<QueryTriggerInteraction>, ) -> (Array<RaycastHit>, Vector3)

Internal_SweepTestAll_Injected(*mutcrate::unity_engine::vector3::Vector3, f32, crate::unity_engine::querytriggerinteraction::QueryTriggerInteraction) overload
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.