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ITileBaseMethods

Trait ITileBaseMethods 

Source
pub trait ITileBaseMethods: ITileBase {
    // Provided methods
    fn refresh_tile(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
    ) { ... }
    fn get_tile_data(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
    ) -> TileData { ... }
    fn get_tile_data_no_ref(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
    ) -> TileData { ... }
    fn get_tile_animation_data(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
    ) -> (bool, TileAnimationData) { ... }
    fn get_tile_animation_data_no_ref(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
    ) -> TileAnimationData { ... }
    fn start_up(
        self,
        position: impl Into<Vector3Int>,
        tilemap: impl Into<ITilemap_Interface>,
        go: impl Into<GameObject>,
    ) -> bool { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn refresh_tile( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, )

RefreshTile(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overload

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fn get_tile_data( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileData

GetTileData(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, *mutcrate::unity_engine::tilemaps::tiledata::TileData) overload

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fn get_tile_data_no_ref( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileData

GetTileDataNoRef(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overload

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fn get_tile_animation_data( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> (bool, TileAnimationData)

GetTileAnimationData(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, *mutcrate::unity_engine::tilemaps::tileanimationdata::TileAnimationData) overload

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fn get_tile_animation_data_no_ref( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileAnimationData

GetTileAnimationDataNoRef(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overload

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fn start_up( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, go: impl Into<GameObject>, ) -> bool

StartUp(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, crate::unity_engine::gameobject::GameObject) overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITileBase> ITileBaseMethods for __T

Available on crate feature unity_engine-tilemaps-tilebase only.