#[repr(C)]pub struct TileAnimationData {
pub m_animated_sprites: Array<Sprite>,
pub m_animation_speed: f32,
pub m_animation_start_time: f32,
}Expand description
Fields§
§m_animated_sprites: Array<Sprite>§m_animation_speed: f32§m_animation_start_time: f32Trait Implementations§
Source§impl ClassIdentity for TileAnimationData
impl ClassIdentity for TileAnimationData
Source§impl Clone for TileAnimationData
impl Clone for TileAnimationData
Source§fn clone(&self) -> TileAnimationData
fn clone(&self) -> TileAnimationData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TileAnimationData
Auto Trait Implementations§
impl Freeze for TileAnimationData
impl RefUnwindSafe for TileAnimationData
impl Send for TileAnimationData
impl Sync for TileAnimationData
impl Unpin for TileAnimationData
impl UnwindSafe for TileAnimationData
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)