#[repr(C)]pub struct TileFlags {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl TileFlags
impl TileFlags
pub fn none() -> Self
pub fn lock_color() -> Self
pub fn lock_transform() -> Self
pub fn instantiate_game_object_runtime_only() -> Self
pub fn lock_all() -> Self
Trait Implementations§
Source§impl ClassIdentity for TileFlags
impl ClassIdentity for TileFlags
impl Copy for TileFlags
impl Eq for TileFlags
impl StructuralPartialEq for TileFlags
Auto Trait Implementations§
impl Freeze for TileFlags
impl RefUnwindSafe for TileFlags
impl Send for TileFlags
impl Sync for TileFlags
impl Unpin for TileFlags
impl UnwindSafe for TileFlags
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)