pub trait ITile: ITileBase {
// Provided methods
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
fn m_color(self) -> Color { ... }
fn set_m_color(self, value: Color) { ... }
fn m_transform(self) -> Matrix4x4 { ... }
fn set_m_transform(self, value: Matrix4x4) { ... }
fn m_instanced_game_object(self) -> GameObject { ... }
fn set_m_instanced_game_object(self, value: GameObject) { ... }
fn m_flags(self) -> TileFlags { ... }
fn set_m_flags(self, value: TileFlags) { ... }
fn m_collider_type(self) -> Tile_ColliderType { ... }
fn set_m_collider_type(self, value: Tile_ColliderType) { ... }
}Provided Methods§
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_transform(self) -> Matrix4x4
fn set_m_transform(self, value: Matrix4x4)
fn m_instanced_game_object(self) -> GameObject
fn set_m_instanced_game_object(self, value: GameObject)
fn m_flags(self) -> TileFlags
fn set_m_flags(self, value: TileFlags)
fn m_collider_type(self) -> Tile_ColliderType
fn set_m_collider_type(self, value: Tile_ColliderType)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.