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ITile

Trait ITile 

Source
pub trait ITile: ITileBase {
    // Provided methods
    fn m_sprite(self) -> Sprite { ... }
    fn set_m_sprite(self, value: Sprite) { ... }
    fn m_color(self) -> Color { ... }
    fn set_m_color(self, value: Color) { ... }
    fn m_transform(self) -> Matrix4x4 { ... }
    fn set_m_transform(self, value: Matrix4x4) { ... }
    fn m_instanced_game_object(self) -> GameObject { ... }
    fn set_m_instanced_game_object(self, value: GameObject) { ... }
    fn m_flags(self) -> TileFlags { ... }
    fn set_m_flags(self, value: TileFlags) { ... }
    fn m_collider_type(self) -> Tile_ColliderType { ... }
    fn set_m_collider_type(self, value: Tile_ColliderType) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§