#[repr(C)]pub struct AnimationPlayableAsset_LoopMode {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl Clone for AnimationPlayableAsset_LoopMode
impl Clone for AnimationPlayableAsset_LoopMode
Source§fn clone(&self) -> AnimationPlayableAsset_LoopMode
fn clone(&self) -> AnimationPlayableAsset_LoopMode
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationPlayableAsset_LoopMode
impl Debug for AnimationPlayableAsset_LoopMode
Source§impl PartialEq for AnimationPlayableAsset_LoopMode
impl PartialEq for AnimationPlayableAsset_LoopMode
impl Copy for AnimationPlayableAsset_LoopMode
impl Eq for AnimationPlayableAsset_LoopMode
impl StructuralPartialEq for AnimationPlayableAsset_LoopMode
Auto Trait Implementations§
impl Freeze for AnimationPlayableAsset_LoopMode
impl RefUnwindSafe for AnimationPlayableAsset_LoopMode
impl Send for AnimationPlayableAsset_LoopMode
impl Sync for AnimationPlayableAsset_LoopMode
impl Unpin for AnimationPlayableAsset_LoopMode
impl UnwindSafe for AnimationPlayableAsset_LoopMode
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)