pub trait ITimelinePlayable: IPlayableBehaviour {
// Provided methods
fn m_interval_tree(self) -> IntervalTree_1<RuntimeElement> { ... }
fn set_m_interval_tree(self, value: IntervalTree_1<RuntimeElement>) { ... }
fn m_active_clips(self) -> List_1<RuntimeElement> { ... }
fn set_m_active_clips(self, value: List_1<RuntimeElement>) { ... }
fn m_current_list_of_active_clips(self) -> List_1<RuntimeElement> { ... }
fn set_m_current_list_of_active_clips(self, value: List_1<RuntimeElement>) { ... }
fn m_active_bit(self) -> i32 { ... }
fn set_m_active_bit(self, value: i32) { ... }
fn m_evaluate_callbacks(self) -> List_1<ITimelineEvaluateCallback> { ... }
fn set_m_evaluate_callbacks(self, value: List_1<ITimelineEvaluateCallback>) { ... }
fn m_playable_cache(self) -> Dictionary_2<TrackAsset, Playable> { ... }
fn set_m_playable_cache(self, value: Dictionary_2<TrackAsset, Playable>) { ... }
}Provided Methods§
fn m_interval_tree(self) -> IntervalTree_1<RuntimeElement>
fn set_m_interval_tree(self, value: IntervalTree_1<RuntimeElement>)
fn m_active_clips(self) -> List_1<RuntimeElement>
fn set_m_active_clips(self, value: List_1<RuntimeElement>)
fn m_current_list_of_active_clips(self) -> List_1<RuntimeElement>
fn set_m_current_list_of_active_clips(self, value: List_1<RuntimeElement>)
fn m_active_bit(self) -> i32
fn set_m_active_bit(self, value: i32)
fn m_evaluate_callbacks(self) -> List_1<ITimelineEvaluateCallback>
fn set_m_evaluate_callbacks(self, value: List_1<ITimelineEvaluateCallback>)
fn m_playable_cache(self) -> Dictionary_2<TrackAsset, Playable>
fn set_m_playable_cache(self, value: Dictionary_2<TrackAsset, Playable>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.