Skip to main content

ITimelinePlayable

Trait ITimelinePlayable 

Source
pub trait ITimelinePlayable: IPlayableBehaviour {
    // Provided methods
    fn m_interval_tree(self) -> IntervalTree_1<RuntimeElement> { ... }
    fn set_m_interval_tree(self, value: IntervalTree_1<RuntimeElement>) { ... }
    fn m_active_clips(self) -> List_1<RuntimeElement> { ... }
    fn set_m_active_clips(self, value: List_1<RuntimeElement>) { ... }
    fn m_current_list_of_active_clips(self) -> List_1<RuntimeElement> { ... }
    fn set_m_current_list_of_active_clips(self, value: List_1<RuntimeElement>) { ... }
    fn m_active_bit(self) -> i32 { ... }
    fn set_m_active_bit(self, value: i32) { ... }
    fn m_evaluate_callbacks(self) -> List_1<ITimelineEvaluateCallback> { ... }
    fn set_m_evaluate_callbacks(self, value: List_1<ITimelineEvaluateCallback>) { ... }
    fn m_playable_cache(self) -> Dictionary_2<TrackAsset, Playable> { ... }
    fn set_m_playable_cache(self, value: Dictionary_2<TrackAsset, Playable>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§