pub trait ITimeNotificationBehaviour: IPlayableBehaviour {
// Provided methods
fn m_notifications(
self,
) -> List_1<TimeNotificationBehaviour_NotificationEntry> { ... }
fn set_m_notifications(
self,
value: List_1<TimeNotificationBehaviour_NotificationEntry>,
) { ... }
fn m_previous_time(self) -> f64 { ... }
fn set_m_previous_time(self, value: f64) { ... }
fn m_need_sort_notifications(self) -> bool { ... }
fn set_m_need_sort_notifications(self, value: bool) { ... }
fn m_time_source(self) -> Playable { ... }
fn set_m_time_source(self, value: Playable) { ... }
}Provided Methods§
fn m_notifications(self) -> List_1<TimeNotificationBehaviour_NotificationEntry>
fn set_m_notifications( self, value: List_1<TimeNotificationBehaviour_NotificationEntry>, )
fn m_previous_time(self) -> f64
fn set_m_previous_time(self, value: f64)
fn m_need_sort_notifications(self) -> bool
fn set_m_need_sort_notifications(self, value: bool)
fn m_time_source(self) -> Playable
fn set_m_time_source(self, value: Playable)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.