pub struct TimeNotificationBehaviour(/* private fields */);Expand description
IL2CPP class: UnityEngine.Timeline.TimeNotificationBehaviour
Inherits: PlayableBehaviour
Implementations§
Source§impl TimeNotificationBehaviour
impl TimeNotificationBehaviour
pub fn base(self) -> PlayableBehaviour
Source§impl TimeNotificationBehaviour
impl TimeNotificationBehaviour
Sourcepub fn create(
graph: impl Into<PlayableGraph>,
duration: impl Into<f64>,
loop_mode: impl Into<DirectorWrapMode>,
) -> ScriptPlayable_1<TimeNotificationBehaviour>
pub fn create( graph: impl Into<PlayableGraph>, duration: impl Into<f64>, loop_mode: impl Into<DirectorWrapMode>, ) -> ScriptPlayable_1<TimeNotificationBehaviour>
Create(crate::unity_engine::playables::playablegraph::PlayableGraph, f64, crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overload
Sourcepub fn can_restore_notification(
e: impl Into<TimeNotificationBehaviour_NotificationEntry>,
info: impl Into<FrameData>,
current_time: impl Into<f64>,
previous_time: impl Into<f64>,
) -> bool
pub fn can_restore_notification( e: impl Into<TimeNotificationBehaviour_NotificationEntry>, info: impl Into<FrameData>, current_time: impl Into<f64>, previous_time: impl Into<f64>, ) -> bool
CanRestoreNotification(crate::unity_engine::timeline::timenotificationbehaviour::TimeNotificationBehaviour_NotificationEntry, crate::unity_engine::playables::framedata::FrameData, f64, f64) overload
Sourcepub fn trigger_internal(
playable: impl Into<Playable>,
output: impl Into<PlayableOutput>,
) -> TimeNotificationBehaviour_NotificationEntry
pub fn trigger_internal( playable: impl Into<Playable>, output: impl Into<PlayableOutput>, ) -> TimeNotificationBehaviour_NotificationEntry
Trigger_internal(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::playableoutput::PlayableOutput, *mutcrate::unity_engine::timeline::timenotificationbehaviour::TimeNotificationBehaviour_NotificationEntry) overload
Sourcepub fn restore_internal() -> TimeNotificationBehaviour_NotificationEntry
pub fn restore_internal() -> TimeNotificationBehaviour_NotificationEntry
Restore_internal(*mutcrate::unity_engine::timeline::timenotificationbehaviour::TimeNotificationBehaviour_NotificationEntry) overload
Source§impl TimeNotificationBehaviour
impl TimeNotificationBehaviour
pub fn set_time_source_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn add_notification_method_info() -> &'static MethodInfo
pub fn on_graph_start_method_info() -> &'static MethodInfo
pub fn on_behaviour_pause_method_info() -> &'static MethodInfo
pub fn prepare_frame_method_info() -> &'static MethodInfo
pub fn sort_notifications_method_info() -> &'static MethodInfo
pub fn can_restore_notification_method_info() -> &'static MethodInfo
pub fn trigger_notifications_in_range_method_info() -> &'static MethodInfo
pub fn sync_duration_with_external_source_method_info() -> &'static MethodInfo
pub fn trigger_internal_method_info() -> &'static MethodInfo
pub fn restore_internal_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl TimeNotificationBehaviour
impl TimeNotificationBehaviour
Sourcepub unsafe fn on_graph_start(this: impl Into<IlInstance>, playable: Playable)
pub unsafe fn on_graph_start(this: impl Into<IlInstance>, playable: Playable)
Direct (non-virtual) call to TimeNotificationBehaviour’s own OnGraphStart. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_behaviour_pause(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn on_behaviour_pause( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to TimeNotificationBehaviour’s own OnBehaviourPause. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn prepare_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to TimeNotificationBehaviour’s own PrepareFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for TimeNotificationBehaviour
impl Clone for TimeNotificationBehaviour
Source§fn clone(&self) -> TimeNotificationBehaviour
fn clone(&self) -> TimeNotificationBehaviour
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TimeNotificationBehaviour
impl FromIlInstance for TimeNotificationBehaviour
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ITimeNotificationBehaviour for TimeNotificationBehaviour
impl ITimeNotificationBehaviour for TimeNotificationBehaviour
fn m_notifications(self) -> List_1<TimeNotificationBehaviour_NotificationEntry>
fn set_m_notifications( self, value: List_1<TimeNotificationBehaviour_NotificationEntry>, )
fn m_previous_time(self) -> f64
fn set_m_previous_time(self, value: f64)
fn m_need_sort_notifications(self) -> bool
fn set_m_need_sort_notifications(self, value: bool)
fn m_time_source(self) -> Playable
fn set_m_time_source(self, value: Playable)
impl Copy for TimeNotificationBehaviour
impl IObject for TimeNotificationBehaviour
impl IPlayableBehaviour for TimeNotificationBehaviour
Auto Trait Implementations§
impl Freeze for TimeNotificationBehaviour
impl RefUnwindSafe for TimeNotificationBehaviour
impl !Send for TimeNotificationBehaviour
impl !Sync for TimeNotificationBehaviour
impl Unpin for TimeNotificationBehaviour
impl UnwindSafe for TimeNotificationBehaviour
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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITimeNotificationBehaviourMethods for __Twhere
__T: ITimeNotificationBehaviour,
impl<__T> ITimeNotificationBehaviourMethods for __Twhere
__T: ITimeNotificationBehaviour,
Source§fn set_time_source(self, value: impl Into<Playable>)
fn set_time_source(self, value: impl Into<Playable>)
set_timeSource(crate::unity_engine::playables::playable::Playable) overloadSource§fn add_notification(
self,
time: impl Into<f64>,
payload: impl Into<INotification>,
flags: impl Into<NotificationFlags>,
)
fn add_notification( self, time: impl Into<f64>, payload: impl Into<INotification>, flags: impl Into<NotificationFlags>, )
AddNotification(f64, crate::unity_engine::playables::inotification::INotification, crate::unity_engine::timeline::notificationflags::NotificationFlags) overloadSource§fn on_graph_start(self, playable: impl Into<Playable>)
fn on_graph_start(self, playable: impl Into<Playable>)
OnGraphStart(crate::unity_engine::playables::playable::Playable) overloadSource§fn on_behaviour_pause(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
)
fn on_behaviour_pause( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )
OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overloadSource§fn prepare_frame(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
)
fn prepare_frame( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )
PrepareFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overloadSource§fn sort_notifications(self)
fn sort_notifications(self)
SortNotifications() overloadSource§fn trigger_notifications_in_range(
self,
start: impl Into<f64>,
end: impl Into<f64>,
info: impl Into<FrameData>,
playable: impl Into<Playable>,
check_state: impl Into<bool>,
)
fn trigger_notifications_in_range( self, start: impl Into<f64>, end: impl Into<f64>, info: impl Into<FrameData>, playable: impl Into<Playable>, check_state: impl Into<bool>, )
TriggerNotificationsInRange(f64, f64, crate::unity_engine::playables::framedata::FrameData, crate::unity_engine::playables::playable::Playable, bool) overloadSource§fn sync_duration_with_external_source(self, playable: impl Into<Playable>)
fn sync_duration_with_external_source(self, playable: impl Into<Playable>)
SyncDurationWithExternalSource(crate::unity_engine::playables::playable::Playable) overload