pub struct PlayableBehaviour(/* private fields */);Expand description
IL2CPP class: UnityEngine.Playables.PlayableBehaviour
Inherits: Object
Implementations§
Source§impl PlayableBehaviour
impl PlayableBehaviour
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_graph_start_method_info() -> &'static MethodInfo
pub fn on_graph_stop_method_info() -> &'static MethodInfo
pub fn on_playable_create_method_info() -> &'static MethodInfo
pub fn on_playable_destroy_method_info() -> &'static MethodInfo
pub fn on_behaviour_play_method_info() -> &'static MethodInfo
pub fn on_behaviour_pause_method_info() -> &'static MethodInfo
pub fn prepare_frame_method_info() -> &'static MethodInfo
pub fn process_frame_method_info() -> &'static MethodInfo
pub fn clone_method_info() -> &'static MethodInfo
Source§impl PlayableBehaviour
impl PlayableBehaviour
Sourcepub unsafe fn on_graph_start(this: impl Into<IlInstance>, playable: Playable)
pub unsafe fn on_graph_start(this: impl Into<IlInstance>, playable: Playable)
Direct (non-virtual) call to PlayableBehaviour’s own OnGraphStart. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_graph_stop(this: impl Into<IlInstance>, playable: Playable)
pub unsafe fn on_graph_stop(this: impl Into<IlInstance>, playable: Playable)
Direct (non-virtual) call to PlayableBehaviour’s own OnGraphStop. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_playable_create(
this: impl Into<IlInstance>,
playable: Playable,
)
pub unsafe fn on_playable_create( this: impl Into<IlInstance>, playable: Playable, )
Direct (non-virtual) call to PlayableBehaviour’s own OnPlayableCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_playable_destroy(
this: impl Into<IlInstance>,
playable: Playable,
)
pub unsafe fn on_playable_destroy( this: impl Into<IlInstance>, playable: Playable, )
Direct (non-virtual) call to PlayableBehaviour’s own OnPlayableDestroy. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_behaviour_play(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn on_behaviour_play( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to PlayableBehaviour’s own OnBehaviourPlay. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_behaviour_pause(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn on_behaviour_pause( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to PlayableBehaviour’s own OnBehaviourPause. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn prepare_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn prepare_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to PlayableBehaviour’s own PrepareFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn process_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
player_data: Object,
)
pub unsafe fn process_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, player_data: Object, )
Direct (non-virtual) call to PlayableBehaviour’s own ProcessFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn clone(this: impl Into<IlInstance>) -> Object
pub unsafe fn clone(this: impl Into<IlInstance>) -> Object
Direct (non-virtual) call to PlayableBehaviour’s own Clone. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for PlayableBehaviour
impl ClassIdentity for PlayableBehaviour
Source§impl Clone for PlayableBehaviour
impl Clone for PlayableBehaviour
Source§fn clone(&self) -> PlayableBehaviour
fn clone(&self) -> PlayableBehaviour
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for PlayableBehaviour
impl FromIlInstance for PlayableBehaviour
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for PlayableBehaviour
impl IObject for PlayableBehaviour
impl IPlayableBehaviour for PlayableBehaviour
Auto Trait Implementations§
impl Freeze for PlayableBehaviour
impl RefUnwindSafe for PlayableBehaviour
impl !Send for PlayableBehaviour
impl !Sync for PlayableBehaviour
impl Unpin for PlayableBehaviour
impl UnwindSafe for PlayableBehaviour
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