pub trait IInfiniteRuntimeClipMethods: IInfiniteRuntimeClip {
// Provided methods
fn ctor(self, playable: impl Into<Playable>) { ... }
fn get_interval_start(self) -> i64 { ... }
fn get_interval_end(self) -> i64 { ... }
fn set_enable(self, value: impl Into<bool>) { ... }
fn evaluate_at(
self,
local_time: impl Into<f64>,
frame_data: impl Into<FrameData>,
) { ... }
}Provided Methods§
Sourcefn ctor(self, playable: impl Into<Playable>)
fn ctor(self, playable: impl Into<Playable>)
.ctor(crate::unity_engine::playables::playable::Playable) overload
Sourcefn get_interval_start(self) -> i64
fn get_interval_start(self) -> i64
get_intervalStart() overload
Sourcefn get_interval_end(self) -> i64
fn get_interval_end(self) -> i64
get_intervalEnd() overload
Sourcefn set_enable(self, value: impl Into<bool>)
fn set_enable(self, value: impl Into<bool>)
set_enable(bool) overload
Sourcefn evaluate_at(
self,
local_time: impl Into<f64>,
frame_data: impl Into<FrameData>,
)
fn evaluate_at( self, local_time: impl Into<f64>, frame_data: impl Into<FrameData>, )
EvaluateAt(f64, crate::unity_engine::playables::framedata::FrameData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IInfiniteRuntimeClip> IInfiniteRuntimeClipMethods for __T
Available on crate feature
unity_engine-timeline-infiniteruntimeclip only.