pub trait IHumanPoseHandlerMethods: IHumanPoseHandler {
// Provided methods
fn get_human_pose(
self,
muscles: impl Into<Array<f32>>,
) -> (Vector3, Quaternion) { ... }
fn dispose(self) { ... }
fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>) { ... }
fn get_human_pose_2(self) -> HumanPose { ... }
}Provided Methods§
Sourcefn get_human_pose(self, muscles: impl Into<Array<f32>>) -> (Vector3, Quaternion)
fn get_human_pose(self, muscles: impl Into<Array<f32>>) -> (Vector3, Quaternion)
GetHumanPose(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, ::unity::Array<f32>) overload
Sourcefn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>)
fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>)
.ctor(crate::unity_engine::avatar::Avatar, crate::unity_engine::transform::Transform) overload
Sourcefn get_human_pose_2(self) -> HumanPose
fn get_human_pose_2(self) -> HumanPose
GetHumanPose(*mutcrate::unity_engine::humanpose::HumanPose) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHumanPoseHandler> IHumanPoseHandlerMethods for __T
Available on crate feature
unity_engine-humanposehandler only.