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IHumanPoseHandlerMethods

Trait IHumanPoseHandlerMethods 

Source
pub trait IHumanPoseHandlerMethods: IHumanPoseHandler {
    // Provided methods
    fn get_human_pose(
        self,
        muscles: impl Into<Array<f32>>,
    ) -> (Vector3, Quaternion) { ... }
    fn dispose(self) { ... }
    fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>) { ... }
    fn get_human_pose_2(self) -> HumanPose { ... }
}

Provided Methods§

Source

fn get_human_pose(self, muscles: impl Into<Array<f32>>) -> (Vector3, Quaternion)

GetHumanPose(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, ::unity::Array<f32>) overload

Source

fn dispose(self)

Dispose() overload

Source

fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>)

.ctor(crate::unity_engine::avatar::Avatar, crate::unity_engine::transform::Transform) overload

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fn get_human_pose_2(self) -> HumanPose

GetHumanPose(*mutcrate::unity_engine::humanpose::HumanPose) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IHumanPoseHandler> IHumanPoseHandlerMethods for __T

Available on crate feature unity_engine-humanposehandler only.