pub struct SpriteAtlas(/* private fields */);Expand description
IL2CPP class: UnityEngine.U2D.SpriteAtlas
Inherits: Object_2
Implementations§
Source§impl SpriteAtlas
impl SpriteAtlas
pub fn get_is_variant_method_info() -> &'static MethodInfo
pub fn get_tag_method_info() -> &'static MethodInfo
pub fn get_sprite_count_method_info() -> &'static MethodInfo
pub fn can_bind_to_method_info() -> &'static MethodInfo
pub fn get_sprite_method_info() -> &'static MethodInfo
pub fn get_sprites_method_info() -> &'static MethodInfo
pub fn get_sprites_2_method_info() -> &'static MethodInfo
pub fn get_sprites_scripting_method_info() -> &'static MethodInfo
pub fn get_sprites_with_name_scripting_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl SpriteAtlas
impl SpriteAtlas
Trait Implementations§
Source§impl ClassIdentity for SpriteAtlas
impl ClassIdentity for SpriteAtlas
Source§impl Clone for SpriteAtlas
impl Clone for SpriteAtlas
Source§fn clone(&self) -> SpriteAtlas
fn clone(&self) -> SpriteAtlas
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SpriteAtlas
impl FromIlInstance for SpriteAtlas
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SpriteAtlas
impl IObject_2 for SpriteAtlas
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for SpriteAtlas
impl IObject for SpriteAtlas
impl ISpriteAtlas for SpriteAtlas
Auto Trait Implementations§
impl Freeze for SpriteAtlas
impl RefUnwindSafe for SpriteAtlas
impl !Send for SpriteAtlas
impl !Sync for SpriteAtlas
impl Unpin for SpriteAtlas
impl UnwindSafe for SpriteAtlas
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Source§impl<__T> ISpriteAtlasMethods for __Twhere
__T: ISpriteAtlas,
impl<__T> ISpriteAtlasMethods for __Twhere
__T: ISpriteAtlas,
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fn get_is_variant(self) -> bool
get_isVariant() overloadSource§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn get_sprite_count(self) -> i32
fn get_sprite_count(self) -> i32
get_spriteCount() overloadSource§fn can_bind_to(self, sprite: impl Into<Sprite>) -> bool
fn can_bind_to(self, sprite: impl Into<Sprite>) -> bool
CanBindTo(crate::unity_engine::sprite::Sprite) overloadSource§fn get_sprite(self, name: impl Into<Il2CppString>) -> Sprite
fn get_sprite(self, name: impl Into<Il2CppString>) -> Sprite
GetSprite(::unity::Il2CppString) overloadSource§fn get_sprites(self, sprites: impl Into<Array<Sprite>>) -> i32
fn get_sprites(self, sprites: impl Into<Array<Sprite>>) -> i32
GetSprites(::unity::Array<crate::unity_engine::sprite::Sprite>) overloadSource§fn get_sprites_2(
self,
sprites: impl Into<Array<Sprite>>,
name: impl Into<Il2CppString>,
) -> i32
fn get_sprites_2( self, sprites: impl Into<Array<Sprite>>, name: impl Into<Il2CppString>, ) -> i32
GetSprites(::unity::Array<crate::unity_engine::sprite::Sprite>, ::unity::Il2CppString) overloadSource§fn get_sprites_scripting(self, sprites: impl Into<Array<Sprite>>) -> i32
fn get_sprites_scripting(self, sprites: impl Into<Array<Sprite>>) -> i32
GetSpritesScripting(::unity::Array<crate::unity_engine::sprite::Sprite>) overloadSource§fn get_sprites_with_name_scripting(
self,
sprites: impl Into<Array<Sprite>>,
name: impl Into<Il2CppString>,
) -> i32
fn get_sprites_with_name_scripting( self, sprites: impl Into<Array<Sprite>>, name: impl Into<Il2CppString>, ) -> i32
GetSpritesWithNameScripting(::unity::Array<crate::unity_engine::sprite::Sprite>, ::unity::Il2CppString) overload