pub trait IImage: IMaskableGraphic {
Show 28 methods
// Provided methods
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
fn m_override_sprite(self) -> Sprite { ... }
fn set_m_override_sprite(self, value: Sprite) { ... }
fn m_type(self) -> Image_Type { ... }
fn set_m_type(self, value: Image_Type) { ... }
fn m_preserve_aspect(self) -> bool { ... }
fn set_m_preserve_aspect(self, value: bool) { ... }
fn m_fill_center(self) -> bool { ... }
fn set_m_fill_center(self, value: bool) { ... }
fn m_fill_method(self) -> Image_FillMethod { ... }
fn set_m_fill_method(self, value: Image_FillMethod) { ... }
fn m_fill_amount(self) -> f32 { ... }
fn set_m_fill_amount(self, value: f32) { ... }
fn m_fill_clockwise(self) -> bool { ... }
fn set_m_fill_clockwise(self, value: bool) { ... }
fn m_fill_origin(self) -> i32 { ... }
fn set_m_fill_origin(self, value: i32) { ... }
fn m_alpha_hit_test_minimum_threshold(self) -> f32 { ... }
fn set_m_alpha_hit_test_minimum_threshold(self, value: f32) { ... }
fn m_tracked(self) -> bool { ... }
fn set_m_tracked(self, value: bool) { ... }
fn m_use_sprite_mesh(self) -> bool { ... }
fn set_m_use_sprite_mesh(self, value: bool) { ... }
fn m_pixels_per_unit_multiplier(self) -> f32 { ... }
fn set_m_pixels_per_unit_multiplier(self, value: f32) { ... }
fn m_cached_reference_pixels_per_unit(self) -> f32 { ... }
fn set_m_cached_reference_pixels_per_unit(self, value: f32) { ... }
}Provided Methods§
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_override_sprite(self) -> Sprite
fn set_m_override_sprite(self, value: Sprite)
fn m_type(self) -> Image_Type
fn set_m_type(self, value: Image_Type)
fn m_preserve_aspect(self) -> bool
fn set_m_preserve_aspect(self, value: bool)
fn m_fill_center(self) -> bool
fn set_m_fill_center(self, value: bool)
fn m_fill_method(self) -> Image_FillMethod
fn set_m_fill_method(self, value: Image_FillMethod)
fn m_fill_amount(self) -> f32
fn set_m_fill_amount(self, value: f32)
fn m_fill_clockwise(self) -> bool
fn set_m_fill_clockwise(self, value: bool)
fn m_fill_origin(self) -> i32
fn set_m_fill_origin(self, value: i32)
fn m_alpha_hit_test_minimum_threshold(self) -> f32
fn set_m_alpha_hit_test_minimum_threshold(self, value: f32)
fn m_tracked(self) -> bool
fn set_m_tracked(self, value: bool)
fn m_use_sprite_mesh(self) -> bool
fn set_m_use_sprite_mesh(self, value: bool)
fn m_pixels_per_unit_multiplier(self) -> f32
fn set_m_pixels_per_unit_multiplier(self, value: f32)
fn m_cached_reference_pixels_per_unit(self) -> f32
fn set_m_cached_reference_pixels_per_unit(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.