pub trait IMaskableGraphic: IGraphic {
Show 20 methods
// Provided methods
fn m_should_recalculate_stencil(self) -> bool { ... }
fn set_m_should_recalculate_stencil(self, value: bool) { ... }
fn m_mask_material(self) -> Material { ... }
fn set_m_mask_material(self, value: Material) { ... }
fn m_parent_mask(self) -> RectMask2D { ... }
fn set_m_parent_mask(self, value: RectMask2D) { ... }
fn m_maskable(self) -> bool { ... }
fn set_m_maskable(self, value: bool) { ... }
fn m_is_masking_graphic(self) -> bool { ... }
fn set_m_is_masking_graphic(self, value: bool) { ... }
fn m_include_for_masking(self) -> bool { ... }
fn set_m_include_for_masking(self, value: bool) { ... }
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent { ... }
fn set_m_on_cull_state_changed(
self,
value: MaskableGraphic_CullStateChangedEvent,
) { ... }
fn m_should_recalculate(self) -> bool { ... }
fn set_m_should_recalculate(self, value: bool) { ... }
fn m_stencil_value(self) -> i32 { ... }
fn set_m_stencil_value(self, value: i32) { ... }
fn m_corners(self) -> Array<Vector3> { ... }
fn set_m_corners(self, value: Array<Vector3>) { ... }
}Provided Methods§
fn m_should_recalculate_stencil(self) -> bool
fn set_m_should_recalculate_stencil(self, value: bool)
fn m_mask_material(self) -> Material
fn set_m_mask_material(self, value: Material)
fn m_parent_mask(self) -> RectMask2D
fn set_m_parent_mask(self, value: RectMask2D)
fn m_maskable(self) -> bool
fn set_m_maskable(self, value: bool)
fn m_is_masking_graphic(self) -> bool
fn set_m_is_masking_graphic(self, value: bool)
fn m_include_for_masking(self) -> bool
fn set_m_include_for_masking(self, value: bool)
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn set_m_on_cull_state_changed( self, value: MaskableGraphic_CullStateChangedEvent, )
fn m_should_recalculate(self) -> bool
fn set_m_should_recalculate(self, value: bool)
fn m_stencil_value(self) -> i32
fn set_m_stencil_value(self, value: i32)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.