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IGraphic

Trait IGraphic 

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pub trait IGraphic: IUIBehaviour {
Show 34 methods // Provided methods fn m_material(self) -> Material { ... } fn set_m_material(self, value: Material) { ... } fn m_color(self) -> Color { ... } fn set_m_color(self, value: Color) { ... } fn m_skip_layout_update(self) -> bool { ... } fn set_m_skip_layout_update(self, value: bool) { ... } fn m_skip_material_update(self) -> bool { ... } fn set_m_skip_material_update(self, value: bool) { ... } fn m_raycast_target(self) -> bool { ... } fn set_m_raycast_target(self, value: bool) { ... } fn m_raycast_padding(self) -> Vector4 { ... } fn set_m_raycast_padding(self, value: Vector4) { ... } fn m_rect_transform(self) -> RectTransform { ... } fn set_m_rect_transform(self, value: RectTransform) { ... } fn m_canvas_renderer(self) -> CanvasRenderer { ... } fn set_m_canvas_renderer(self, value: CanvasRenderer) { ... } fn m_canvas(self) -> Canvas { ... } fn set_m_canvas(self, value: Canvas) { ... } fn m_verts_dirty(self) -> bool { ... } fn set_m_verts_dirty(self, value: bool) { ... } fn m_material_dirty(self) -> bool { ... } fn set_m_material_dirty(self, value: bool) { ... } fn m_on_dirty_layout_callback(self) -> UnityAction { ... } fn set_m_on_dirty_layout_callback(self, value: UnityAction) { ... } fn m_on_dirty_verts_callback(self) -> UnityAction { ... } fn set_m_on_dirty_verts_callback(self, value: UnityAction) { ... } fn m_on_dirty_material_callback(self) -> UnityAction { ... } fn set_m_on_dirty_material_callback(self, value: UnityAction) { ... } fn m_cached_mesh(self) -> Mesh { ... } fn set_m_cached_mesh(self, value: Mesh) { ... } fn m_cached_uvs(self) -> Array<Vector2> { ... } fn set_m_cached_uvs(self, value: Array<Vector2>) { ... } fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween> { ... } fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>) { ... }
}

Provided Methods§

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fn m_material(self) -> Material

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fn set_m_material(self, value: Material)

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fn m_color(self) -> Color

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fn set_m_color(self, value: Color)

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fn m_skip_layout_update(self) -> bool

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fn set_m_skip_layout_update(self, value: bool)

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fn m_skip_material_update(self) -> bool

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fn set_m_skip_material_update(self, value: bool)

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fn m_raycast_target(self) -> bool

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fn set_m_raycast_target(self, value: bool)

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fn m_raycast_padding(self) -> Vector4

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fn set_m_raycast_padding(self, value: Vector4)

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fn m_rect_transform(self) -> RectTransform

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fn set_m_rect_transform(self, value: RectTransform)

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fn m_canvas_renderer(self) -> CanvasRenderer

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fn set_m_canvas_renderer(self, value: CanvasRenderer)

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fn m_canvas(self) -> Canvas

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fn set_m_canvas(self, value: Canvas)

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fn m_verts_dirty(self) -> bool

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fn set_m_verts_dirty(self, value: bool)

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fn m_material_dirty(self) -> bool

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fn set_m_material_dirty(self, value: bool)

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fn m_on_dirty_layout_callback(self) -> UnityAction

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fn set_m_on_dirty_layout_callback(self, value: UnityAction)

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fn m_on_dirty_verts_callback(self) -> UnityAction

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fn set_m_on_dirty_verts_callback(self, value: UnityAction)

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fn m_on_dirty_material_callback(self) -> UnityAction

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fn set_m_on_dirty_material_callback(self, value: UnityAction)

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fn m_cached_mesh(self) -> Mesh

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fn set_m_cached_mesh(self, value: Mesh)

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fn m_cached_uvs(self) -> Array<Vector2>

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fn set_m_cached_uvs(self, value: Array<Vector2>)

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fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>

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fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§