Skip to main content

MiniMapPanelDangerRenderer

Struct MiniMapPanelDangerRenderer 

Source
pub struct MiniMapPanelDangerRenderer(/* private fields */);
Expand description

IL2CPP class: App.MiniMapPanelDangerRenderer Inherits: MiniMapPanelBase

Implementations§

Source§

impl MiniMapPanelDangerRenderer

Source§

impl MiniMapPanelDangerRenderer

Source§

impl MiniMapPanelDangerRenderer

Source

pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>

Direct (non-virtual) call to MiniMapPanelDangerRenderer’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_map_panel_materials( this: impl Into<IlInstance>, ) -> Array<Material>

Direct (non-virtual) call to MiniMapPanelDangerRenderer’s own GetMapPanelMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn create_panel_mesh(this: impl Into<IlInstance>)

Direct (non-virtual) call to MiniMapPanelDangerRenderer’s own CreatePanelMesh. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source§

impl MiniMapPanelDangerRenderer

Source

pub fn new() -> Self

.ctor() — no args

Trait Implementations§

Source§

impl ClassIdentity for MiniMapPanelDangerRenderer

Source§

const NAMESPACE: &'static str = "App"

Source§

const NAME: &'static str = "MiniMapPanelDangerRenderer"

Source§

fn class() -> Class

Source§

impl Clone for MiniMapPanelDangerRenderer

Source§

fn clone(&self) -> MiniMapPanelDangerRenderer

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for MiniMapPanelDangerRenderer

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IGraphic for MiniMapPanelDangerRenderer

Source§

fn m_material(self) -> Material

Source§

fn set_m_material(self, value: Material)

Source§

fn m_color(self) -> Color

Source§

fn set_m_color(self, value: Color)

Source§

fn m_skip_layout_update(self) -> bool

Source§

fn set_m_skip_layout_update(self, value: bool)

Source§

fn m_skip_material_update(self) -> bool

Source§

fn set_m_skip_material_update(self, value: bool)

Source§

fn m_raycast_target(self) -> bool

Source§

fn set_m_raycast_target(self, value: bool)

Source§

fn m_raycast_padding(self) -> Vector4

Source§

fn set_m_raycast_padding(self, value: Vector4)

Source§

fn m_rect_transform(self) -> RectTransform

Source§

fn set_m_rect_transform(self, value: RectTransform)

Source§

fn m_canvas_renderer(self) -> CanvasRenderer

Source§

fn set_m_canvas_renderer(self, value: CanvasRenderer)

Source§

fn m_canvas(self) -> Canvas

Source§

fn set_m_canvas(self, value: Canvas)

Source§

fn m_verts_dirty(self) -> bool

Source§

fn set_m_verts_dirty(self, value: bool)

Source§

fn m_material_dirty(self) -> bool

Source§

fn set_m_material_dirty(self, value: bool)

Source§

fn m_on_dirty_layout_callback(self) -> UnityAction

Source§

fn set_m_on_dirty_layout_callback(self, value: UnityAction)

Source§

fn m_on_dirty_verts_callback(self) -> UnityAction

Source§

fn set_m_on_dirty_verts_callback(self, value: UnityAction)

Source§

fn m_on_dirty_material_callback(self) -> UnityAction

Source§

fn set_m_on_dirty_material_callback(self, value: UnityAction)

Source§

fn m_cached_mesh(self) -> Mesh

Source§

fn set_m_cached_mesh(self, value: Mesh)

Source§

fn m_cached_uvs(self) -> Array<Vector2>

Source§

fn set_m_cached_uvs(self, value: Array<Vector2>)

Source§

fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>

Source§

fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)

Source§

impl IMaskableGraphic for MiniMapPanelDangerRenderer

Source§

impl IMiniMapPanelBase for MiniMapPanelDangerRenderer

Source§

impl IMiniMapPanelDangerRenderer for MiniMapPanelDangerRenderer

Source§

impl IObject_2 for MiniMapPanelDangerRenderer

Source§

impl IlType for MiniMapPanelDangerRenderer

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for MiniMapPanelDangerRenderer

Source§

impl IBehaviour for MiniMapPanelDangerRenderer

Source§

impl IComponent for MiniMapPanelDangerRenderer

Source§

impl IMonoBehaviour for MiniMapPanelDangerRenderer

Source§

impl IObject for MiniMapPanelDangerRenderer

Source§

impl IUIBehaviour for MiniMapPanelDangerRenderer

Auto Trait Implementations§

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

Source§

fn get_enabled(self) -> bool

get_enabled() overload
Source§

fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
Source§

fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IComponentMethods for __T
where __T: IComponent,

Source§

fn get_transform(self) -> Transform

get_transform() overload
Source§

fn get_game_object(self) -> GameObject

get_gameObject() overload
Source§

fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
Source§

fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
Source§

fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

Source§

fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
Source§

fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

Source§

fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

Source§

fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

Source§

fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

Source§

fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

Source§

fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
Source§

fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

Source§

fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

Source§

fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

Source§

fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
Source§

fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
Source§

fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

Source§

fn get_tag(self) -> Il2CppString

get_tag() overload
Source§

fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
Source§

fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

Source§

fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<__T> IGraphicMethods for __T
where __T: IGraphic,

Source§

fn get_color(self) -> Color

get_color() overload
Source§

fn set_color(self, value: impl Into<Color>)

set_color(crate::unity_engine::color::Color) overload
Source§

fn get_raycast_target(self) -> bool

get_raycastTarget() overload
Source§

fn set_raycast_target(self, value: impl Into<bool>)

set_raycastTarget(bool) overload
Source§

fn get_raycast_padding(self) -> Vector4

get_raycastPadding() overload
Source§

fn set_raycast_padding(self, value: impl Into<Vector4>)

set_raycastPadding(crate::unity_engine::vector4::Vector4) overload
Source§

fn get_use_legacy_mesh_generation(self) -> bool

get_useLegacyMeshGeneration() overload
Source§

fn set_use_legacy_mesh_generation(self, value: impl Into<bool>)

set_useLegacyMeshGeneration(bool) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn set_all_dirty(self)

SetAllDirty() overload
Source§

fn set_layout_dirty(self)

SetLayoutDirty() overload
Source§

fn set_vertices_dirty(self)

SetVerticesDirty() overload
Source§

fn set_material_dirty(self)

SetMaterialDirty() overload
Source§

fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload
Source§

fn on_before_transform_parent_changed(self)

OnBeforeTransformParentChanged() overload
Source§

fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
Source§

fn get_depth(self) -> i32

get_depth() overload
Source§

fn get_rect_transform(self) -> RectTransform

get_rectTransform() overload
Source§

fn get_canvas(self) -> Canvas

get_canvas() overload
Source§

fn cache_canvas(self)

CacheCanvas() overload
Source§

fn get_canvas_renderer(self) -> CanvasRenderer

get_canvasRenderer() overload
Source§

fn get_default_material(self) -> Material

get_defaultMaterial() overload
Source§

fn get_material(self) -> Material

get_material() overload
Source§

fn set_material(self, value: impl Into<Material>)

set_material(crate::unity_engine::material::Material) overload
Source§

fn get_material_for_rendering(self) -> Material

get_materialForRendering() overload
Source§

fn get_main_texture(self) -> Texture

get_mainTexture() overload
Source§

fn on_enable(self)

OnEnable() overload
Source§

fn on_disable(self)

OnDisable() overload
Source§

fn on_destroy(self)

OnDestroy() overload
Source§

fn on_canvas_hierarchy_changed(self)

OnCanvasHierarchyChanged() overload
Source§

fn on_culling_changed(self)

OnCullingChanged() overload
Source§

fn rebuild(self, update: impl Into<CanvasUpdate>)

Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overload
Source§

fn layout_complete(self)

LayoutComplete() overload
Source§

fn graphic_update_complete(self)

GraphicUpdateComplete() overload
Source§

fn update_material(self)

UpdateMaterial() overload
Source§

fn update_geometry(self)

UpdateGeometry() overload
Source§

fn do_mesh_generation(self)

DoMeshGeneration() overload
Source§

fn do_legacy_mesh_generation(self)

DoLegacyMeshGeneration() overload
Source§

fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)

OnFillVBO(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overload
Source§

fn on_populate_mesh(self, m: impl Into<Mesh>)

OnPopulateMesh(crate::unity_engine::mesh::Mesh) overload
Source§

fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)

OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overload
Source§

fn on_did_apply_animation_properties(self)

OnDidApplyAnimationProperties() overload
Source§

fn set_native_size(self)

SetNativeSize() overload
Source§

fn raycast( self, sp: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool

Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overload
Source§

fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2

PixelAdjustPoint(crate::unity_engine::vector2::Vector2) overload
Source§

fn get_pixel_adjusted_rect(self) -> Rect

GetPixelAdjustedRect() overload
Source§

fn cross_fade_color( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, )

CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool) overload
Source§

fn cross_fade_color_2( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, use_rgb: impl Into<bool>, )

CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool, bool) overload
Source§

fn cross_fade_alpha( self, alpha: impl Into<f32>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, )

CrossFadeAlpha(f32, f32, bool) overload
Source§

fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)

RegisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)

UnregisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)

RegisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)

UnregisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn register_dirty_material_callback(self, action: impl Into<UnityAction>)

RegisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)

UnregisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overload
Source§

fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform

UnityEngine.UI.ICanvasElement.get_transform() overload
Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IMaskableGraphicMethods for __T
where __T: IMaskableGraphic,

Source§

fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent

get_onCullStateChanged() overload
Source§

fn set_on_cull_state_changed( self, value: impl Into<MaskableGraphic_CullStateChangedEvent>, )

set_onCullStateChanged(crate::unity_engine::ui::maskablegraphic::MaskableGraphic_CullStateChangedEvent) overload
Source§

fn get_maskable(self) -> bool

get_maskable() overload
Source§

fn set_maskable(self, value: impl Into<bool>)

set_maskable(bool) overload
Source§

fn get_is_masking_graphic(self) -> bool

get_isMaskingGraphic() overload
Source§

fn set_is_masking_graphic(self, value: impl Into<bool>)

set_isMaskingGraphic(bool) overload
Source§

fn get_modified_material(self, base_material: impl Into<Material>) -> Material

GetModifiedMaterial(crate::unity_engine::material::Material) overload
Source§

fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)

Cull(crate::unity_engine::rect::Rect, bool) overload
Source§

fn update_cull(self, cull: impl Into<bool>)

UpdateCull(bool) overload
Source§

fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)

SetClipRect(crate::unity_engine::rect::Rect, bool) overload
Source§

fn set_clip_softness(self, clip_softness: impl Into<Vector2>)

SetClipSoftness(crate::unity_engine::vector2::Vector2) overload
Source§

fn on_enable(self)

OnEnable() overload
Source§

fn on_disable(self)

OnDisable() overload
Source§

fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
Source§

fn parent_mask_state_changed(self)

ParentMaskStateChanged() overload
Source§

fn on_canvas_hierarchy_changed(self)

OnCanvasHierarchyChanged() overload
Source§

fn get_root_canvas_rect(self) -> Rect

get_rootCanvasRect() overload
Source§

fn update_clip_parent(self)

UpdateClipParent() overload
Source§

fn recalculate_clipping(self)

RecalculateClipping() overload
Source§

fn recalculate_masking(self)

RecalculateMasking() overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject

UnityEngine.UI.IClippable.get_gameObject() overload
Source§

impl<__T> IMiniMapPanelBaseMethods for __T
where __T: IMiniMapPanelBase,

Source§

fn get_texture(self) -> Texture2D

get_Texture() overload
Source§

fn set_texture(self, value: impl Into<Texture2D>)

set_Texture(crate::unity_engine::texture2d::Texture2D) overload
Source§

fn get_canvas_renderer(self) -> CanvasRenderer

get_CanvasRenderer() overload
Source§

fn set_grid_size(self, value: impl Into<f32>)

set_GridSize(f32) overload
Source§

fn get_grid_size(self) -> f32

get_GridSize() overload
Source§

fn set_offset_z(self, value: impl Into<f32>)

set_OffsetZ(f32) overload
Source§

fn get_offset_z(self) -> f32

get_OffsetZ() overload
Source§

fn awake(self)

Awake() overload
Source§

fn get_materials(self) -> Array<Material>

GetMaterials() overload
Source§

fn get_source_materials(self) -> Array<Material>

GetSourceMaterials() overload
Source§

fn get_map_panel_materials(self) -> Array<Material>

GetMapPanelMaterials() overload
Source§

fn get_map_image(self) -> MapImage

GetMapImage() overload
Source§

fn update(self)

Update() overload
Source§

fn late_update(self)

LateUpdate() overload
Source§

fn update_geometry(self)

UpdateGeometry() overload
Source§

fn create_panel_mesh(self)

CreatePanelMesh() overload
Source§

fn set_mesh_to_renderer(self)

SetMeshToRenderer() overload
Source§

fn update_map_size(self)

UpdateMapSize() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IMiniMapPanelDangerRendererMethods for __T

Source§

fn get_source_materials(self) -> Array<Material>

GetSourceMaterials() overload
Source§

fn get_map_panel_materials(self) -> Array<Material>

GetMapPanelMaterials() overload
Source§

fn create_panel_mesh(self)

CreatePanelMesh() overload
Source§

fn create_panel_danger_mesh(self)

CreatePanelDangerMesh() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

Source§

fn is_invoking(self) -> bool

IsInvoking() overload
Source§

fn cancel_invoke(self)

CancelInvoke() overload
Source§

fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
Source§

fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
Source§

fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
Source§

fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
Source§

fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
Source§

fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
Source§

fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
Source§

fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
Source§

fn stop_all_coroutines(self)

StopAllCoroutines() overload
Source§

fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
Source§

fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
Source§

fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
Source§

fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
Source§

fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<__T> IObject_2Methods for __T
where __T: IObject_2,

Source§

fn get_instance_id(self) -> i32

GetInstanceID() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
Source§

fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
Source§

fn get_name(self) -> Il2CppString

get_name() overload
Source§

fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
Source§

fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
Source§

fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

Source§

impl<__T> IUIBehaviourMethods for __T
where __T: IUIBehaviour,

Source§

fn awake(self)

Awake() overload
Source§

fn on_enable(self)

OnEnable() overload
Source§

fn start(self)

Start() overload
Source§

fn on_disable(self)

OnDisable() overload
Source§

fn on_destroy(self)

OnDestroy() overload
Source§

fn is_active(self) -> bool

IsActive() overload
Source§

fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload
Source§

fn on_before_transform_parent_changed(self)

OnBeforeTransformParentChanged() overload
Source§

fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
Source§

fn on_did_apply_animation_properties(self)

OnDidApplyAnimationProperties() overload
Source§

fn on_canvas_group_changed(self)

OnCanvasGroupChanged() overload
Source§

fn on_canvas_hierarchy_changed(self)

OnCanvasHierarchyChanged() overload
Source§

fn is_destroyed(self) -> bool

IsDestroyed() overload
Source§

fn ctor(self)

.ctor() overload
§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.