pub struct MiniMapPanelDeployRenderer(/* private fields */);Expand description
IL2CPP class: App.MiniMapPanelDeployRenderer
Inherits: MiniMapPanelBase
Implementations§
Source§impl MiniMapPanelDeployRenderer
impl MiniMapPanelDeployRenderer
pub fn base(self) -> MiniMapPanelBase
Source§impl MiniMapPanelDeployRenderer
impl MiniMapPanelDeployRenderer
pub fn get_source_materials_method_info() -> &'static MethodInfo
pub fn get_map_panel_materials_method_info() -> &'static MethodInfo
pub fn create_panel_mesh_method_info() -> &'static MethodInfo
pub fn create_panel_deploy_mesh_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MiniMapPanelDeployRenderer
impl MiniMapPanelDeployRenderer
Sourcepub unsafe fn get_source_materials(
this: impl Into<IlInstance>,
) -> Array<Material>
pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>
Direct (non-virtual) call to MiniMapPanelDeployRenderer’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_map_panel_materials(
this: impl Into<IlInstance>,
) -> Array<Material>
pub unsafe fn get_map_panel_materials( this: impl Into<IlInstance>, ) -> Array<Material>
Direct (non-virtual) call to MiniMapPanelDeployRenderer’s own GetMapPanelMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_panel_mesh(this: impl Into<IlInstance>)
pub unsafe fn create_panel_mesh(this: impl Into<IlInstance>)
Direct (non-virtual) call to MiniMapPanelDeployRenderer’s own CreatePanelMesh. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for MiniMapPanelDeployRenderer
impl Clone for MiniMapPanelDeployRenderer
Source§fn clone(&self) -> MiniMapPanelDeployRenderer
fn clone(&self) -> MiniMapPanelDeployRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MiniMapPanelDeployRenderer
impl FromIlInstance for MiniMapPanelDeployRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IGraphic for MiniMapPanelDeployRenderer
impl IGraphic for MiniMapPanelDeployRenderer
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_skip_layout_update(self) -> bool
fn set_m_skip_layout_update(self, value: bool)
fn m_skip_material_update(self) -> bool
fn set_m_skip_material_update(self, value: bool)
fn m_raycast_target(self) -> bool
fn set_m_raycast_target(self, value: bool)
fn m_raycast_padding(self) -> Vector4
fn set_m_raycast_padding(self, value: Vector4)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_verts_dirty(self) -> bool
fn set_m_verts_dirty(self, value: bool)
fn m_material_dirty(self) -> bool
fn set_m_material_dirty(self, value: bool)
fn m_on_dirty_layout_callback(self) -> UnityAction
fn set_m_on_dirty_layout_callback(self, value: UnityAction)
fn m_on_dirty_verts_callback(self) -> UnityAction
fn set_m_on_dirty_verts_callback(self, value: UnityAction)
fn m_on_dirty_material_callback(self) -> UnityAction
fn set_m_on_dirty_material_callback(self, value: UnityAction)
fn m_cached_mesh(self) -> Mesh
fn set_m_cached_mesh(self, value: Mesh)
fn m_cached_uvs(self) -> Array<Vector2>
fn set_m_cached_uvs(self, value: Array<Vector2>)
fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>
fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)
Source§impl IMaskableGraphic for MiniMapPanelDeployRenderer
impl IMaskableGraphic for MiniMapPanelDeployRenderer
fn m_should_recalculate_stencil(self) -> bool
fn set_m_should_recalculate_stencil(self, value: bool)
fn m_mask_material(self) -> Material
fn set_m_mask_material(self, value: Material)
fn m_parent_mask(self) -> RectMask2D
fn set_m_parent_mask(self, value: RectMask2D)
fn m_maskable(self) -> bool
fn set_m_maskable(self, value: bool)
fn m_is_masking_graphic(self) -> bool
fn set_m_is_masking_graphic(self, value: bool)
fn m_include_for_masking(self) -> bool
fn set_m_include_for_masking(self, value: bool)
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn set_m_on_cull_state_changed( self, value: MaskableGraphic_CullStateChangedEvent, )
fn m_should_recalculate(self) -> bool
fn set_m_should_recalculate(self, value: bool)
fn m_stencil_value(self) -> i32
fn set_m_stencil_value(self, value: i32)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Source§impl IMiniMapPanelBase for MiniMapPanelDeployRenderer
impl IMiniMapPanelBase for MiniMapPanelDeployRenderer
fn m_texture(self) -> Texture2D
fn set_m_texture(self, value: Texture2D)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_is_awaked(self) -> bool
fn set_m_is_awaked(self, value: bool)
fn m_custom_offset_z(self) -> i32
fn set_m_custom_offset_z(self, value: i32)
Source§impl IMiniMapPanelDeployRenderer for MiniMapPanelDeployRenderer
impl IMiniMapPanelDeployRenderer for MiniMapPanelDeployRenderer
fn m_move_image(self) -> Material
fn set_m_move_image(self, value: Material)
fn m_attack_image(self) -> Material
fn set_m_attack_image(self, value: Material)
fn m_heal_image(self) -> Material
fn set_m_heal_image(self, value: Material)
fn m_support_image(self) -> Material
fn set_m_support_image(self, value: Material)
fn m_interference_image(self) -> Material
fn set_m_interference_image(self, value: Material)
Source§impl IObject_2 for MiniMapPanelDeployRenderer
impl IObject_2 for MiniMapPanelDeployRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MiniMapPanelDeployRenderer
impl IBehaviour for MiniMapPanelDeployRenderer
impl IComponent for MiniMapPanelDeployRenderer
impl IMonoBehaviour for MiniMapPanelDeployRenderer
impl IObject for MiniMapPanelDeployRenderer
impl IUIBehaviour for MiniMapPanelDeployRenderer
Auto Trait Implementations§
impl Freeze for MiniMapPanelDeployRenderer
impl RefUnwindSafe for MiniMapPanelDeployRenderer
impl !Send for MiniMapPanelDeployRenderer
impl !Sync for MiniMapPanelDeployRenderer
impl Unpin for MiniMapPanelDeployRenderer
impl UnwindSafe for MiniMapPanelDeployRenderer
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SetNativeSize() overloadSource§fn raycast(
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sp: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn raycast( self, sp: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
PixelAdjustPoint(crate::unity_engine::vector2::Vector2) overloadSource§fn get_pixel_adjusted_rect(self) -> Rect
fn get_pixel_adjusted_rect(self) -> Rect
GetPixelAdjustedRect() overloadSource§fn cross_fade_color(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
)
fn cross_fade_color( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool) overloadSource§fn cross_fade_color_2(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
use_rgb: impl Into<bool>,
)
fn cross_fade_color_2( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, use_rgb: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool, bool) overloadSource§fn cross_fade_alpha(
self,
alpha: impl Into<f32>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
)
fn cross_fade_alpha( self, alpha: impl Into<f32>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, )
CrossFadeAlpha(f32, f32, bool) overloadSource§fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
RegisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
RegisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
RegisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
Source§fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
get_onCullStateChanged() overloadSource§fn set_on_cull_state_changed(
self,
value: impl Into<MaskableGraphic_CullStateChangedEvent>,
)
fn set_on_cull_state_changed( self, value: impl Into<MaskableGraphic_CullStateChangedEvent>, )
set_onCullStateChanged(crate::unity_engine::ui::maskablegraphic::MaskableGraphic_CullStateChangedEvent) overloadSource§fn get_maskable(self) -> bool
fn get_maskable(self) -> bool
get_maskable() overloadSource§fn set_maskable(self, value: impl Into<bool>)
fn set_maskable(self, value: impl Into<bool>)
set_maskable(bool) overloadSource§fn get_is_masking_graphic(self) -> bool
fn get_is_masking_graphic(self) -> bool
get_isMaskingGraphic() overloadSource§fn set_is_masking_graphic(self, value: impl Into<bool>)
fn set_is_masking_graphic(self, value: impl Into<bool>)
set_isMaskingGraphic(bool) overloadSource§fn get_modified_material(self, base_material: impl Into<Material>) -> Material
fn get_modified_material(self, base_material: impl Into<Material>) -> Material
GetModifiedMaterial(crate::unity_engine::material::Material) overloadSource§fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
Cull(crate::unity_engine::rect::Rect, bool) overloadSource§fn update_cull(self, cull: impl Into<bool>)
fn update_cull(self, cull: impl Into<bool>)
UpdateCull(bool) overloadSource§fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
SetClipRect(crate::unity_engine::rect::Rect, bool) overloadSource§fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
SetClipSoftness(crate::unity_engine::vector2::Vector2) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn parent_mask_state_changed(self)
fn parent_mask_state_changed(self)
ParentMaskStateChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn get_root_canvas_rect(self) -> Rect
fn get_root_canvas_rect(self) -> Rect
get_rootCanvasRect() overloadSource§fn update_clip_parent(self)
fn update_clip_parent(self)
UpdateClipParent() overloadSource§fn recalculate_clipping(self)
fn recalculate_clipping(self)
RecalculateClipping() overloadSource§fn recalculate_masking(self)
fn recalculate_masking(self)
RecalculateMasking() overloadSource§fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
UnityEngine.UI.IClippable.get_gameObject() overloadSource§impl<__T> IMiniMapPanelBaseMethods for __Twhere
__T: IMiniMapPanelBase,
impl<__T> IMiniMapPanelBaseMethods for __Twhere
__T: IMiniMapPanelBase,
Source§fn get_texture(self) -> Texture2D
fn get_texture(self) -> Texture2D
get_Texture() overloadSource§fn set_texture(self, value: impl Into<Texture2D>)
fn set_texture(self, value: impl Into<Texture2D>)
set_Texture(crate::unity_engine::texture2d::Texture2D) overloadSource§fn get_canvas_renderer(self) -> CanvasRenderer
fn get_canvas_renderer(self) -> CanvasRenderer
get_CanvasRenderer() overloadSource§fn set_grid_size(self, value: impl Into<f32>)
fn set_grid_size(self, value: impl Into<f32>)
set_GridSize(f32) overloadSource§fn get_grid_size(self) -> f32
fn get_grid_size(self) -> f32
get_GridSize() overloadSource§fn set_offset_z(self, value: impl Into<f32>)
fn set_offset_z(self, value: impl Into<f32>)
set_OffsetZ(f32) overloadSource§fn get_offset_z(self) -> f32
fn get_offset_z(self) -> f32
get_OffsetZ() overloadSource§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
GetMaterials() overloadSource§fn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overloadSource§fn get_map_panel_materials(self) -> Array<Material>
fn get_map_panel_materials(self) -> Array<Material>
GetMapPanelMaterials() overloadSource§fn get_map_image(self) -> MapImage
fn get_map_image(self) -> MapImage
GetMapImage() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn update_geometry(self)
fn update_geometry(self)
UpdateGeometry() overloadSource§fn create_panel_mesh(self)
fn create_panel_mesh(self)
CreatePanelMesh() overloadSource§fn set_mesh_to_renderer(self)
fn set_mesh_to_renderer(self)
SetMeshToRenderer() overloadSource§fn update_map_size(self)
fn update_map_size(self)
UpdateMapSize() overloadSource§impl<__T> IMiniMapPanelDeployRendererMethods for __Twhere
__T: IMiniMapPanelDeployRenderer,
impl<__T> IMiniMapPanelDeployRendererMethods for __Twhere
__T: IMiniMapPanelDeployRenderer,
Source§fn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overloadSource§fn get_map_panel_materials(self) -> Array<Material>
fn get_map_panel_materials(self) -> Array<Material>
GetMapPanelMaterials() overloadSource§fn create_panel_mesh(self)
fn create_panel_mesh(self)
CreatePanelMesh() overloadSource§fn create_panel_deploy_mesh(self)
fn create_panel_deploy_mesh(self)
CreatePanelDeployMesh() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload