pub trait IRectMask2D: IUIBehaviour {
Show 24 methods
// Provided methods
fn m_vertex_clipper(self) -> RectangularVertexClipper { ... }
fn set_m_vertex_clipper(self, value: RectangularVertexClipper) { ... }
fn m_rect_transform(self) -> RectTransform { ... }
fn set_m_rect_transform(self, value: RectTransform) { ... }
fn m_maskable_targets(self) -> HashSet_1<MaskableGraphic> { ... }
fn set_m_maskable_targets(self, value: HashSet_1<MaskableGraphic>) { ... }
fn m_clip_targets(self) -> HashSet_1<IClippable> { ... }
fn set_m_clip_targets(self, value: HashSet_1<IClippable>) { ... }
fn m_should_recalculate_clip_rects(self) -> bool { ... }
fn set_m_should_recalculate_clip_rects(self, value: bool) { ... }
fn m_clippers(self) -> List_1<RectMask2D> { ... }
fn set_m_clippers(self, value: List_1<RectMask2D>) { ... }
fn m_last_clip_rect_canvas_space(self) -> Rect { ... }
fn set_m_last_clip_rect_canvas_space(self, value: Rect) { ... }
fn m_force_clip(self) -> bool { ... }
fn set_m_force_clip(self, value: bool) { ... }
fn m_padding(self) -> Vector4 { ... }
fn set_m_padding(self, value: Vector4) { ... }
fn m_softness(self) -> Vector2Int { ... }
fn set_m_softness(self, value: Vector2Int) { ... }
fn m_canvas(self) -> Canvas { ... }
fn set_m_canvas(self, value: Canvas) { ... }
fn m_corners(self) -> Array<Vector3> { ... }
fn set_m_corners(self, value: Array<Vector3>) { ... }
}Provided Methods§
fn m_vertex_clipper(self) -> RectangularVertexClipper
fn set_m_vertex_clipper(self, value: RectangularVertexClipper)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_maskable_targets(self) -> HashSet_1<MaskableGraphic>
fn set_m_maskable_targets(self, value: HashSet_1<MaskableGraphic>)
fn m_clip_targets(self) -> HashSet_1<IClippable>
fn set_m_clip_targets(self, value: HashSet_1<IClippable>)
fn m_should_recalculate_clip_rects(self) -> bool
fn set_m_should_recalculate_clip_rects(self, value: bool)
fn m_clippers(self) -> List_1<RectMask2D>
fn set_m_clippers(self, value: List_1<RectMask2D>)
fn m_last_clip_rect_canvas_space(self) -> Rect
fn set_m_last_clip_rect_canvas_space(self, value: Rect)
fn m_force_clip(self) -> bool
fn set_m_force_clip(self, value: bool)
fn m_padding(self) -> Vector4
fn set_m_padding(self, value: Vector4)
fn m_softness(self) -> Vector2Int
fn set_m_softness(self, value: Vector2Int)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.