pub trait IBaseMeshEffectMethods: IBaseMeshEffect {
// Provided methods
fn get_graphic(self) -> Graphic { ... }
fn on_enable(self) { ... }
fn on_disable(self) { ... }
fn on_did_apply_animation_properties(self) { ... }
fn modify_mesh(self, mesh: impl Into<Mesh>) { ... }
fn modify_mesh_2(self, vh: impl Into<VertexHelper>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_graphic(self) -> Graphic
fn get_graphic(self) -> Graphic
get_graphic() overload
Sourcefn on_disable(self)
fn on_disable(self)
OnDisable() overload
Sourcefn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overload
Sourcefn modify_mesh(self, mesh: impl Into<Mesh>)
fn modify_mesh(self, mesh: impl Into<Mesh>)
ModifyMesh(crate::unity_engine::mesh::Mesh) overload
Sourcefn modify_mesh_2(self, vh: impl Into<VertexHelper>)
fn modify_mesh_2(self, vh: impl Into<VertexHelper>)
ModifyMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IBaseMeshEffect> IBaseMeshEffectMethods for __T
Available on crate feature
unity_engine-ui-basemesheffect only.