pub trait IDefaultControls_DefaultRuntimeFactoryMethods: IDefaultControls_DefaultRuntimeFactory {
// Provided methods
fn create_game_object(
self,
name: impl Into<Il2CppString>,
components: impl Into<Array<SystemType>>,
) -> GameObject { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn create_game_object(
self,
name: impl Into<Il2CppString>,
components: impl Into<Array<SystemType>>,
) -> GameObject
fn create_game_object( self, name: impl Into<Il2CppString>, components: impl Into<Array<SystemType>>, ) -> GameObject
CreateGameObject(::unity::Il2CppString, ::unity::Array<::unity::SystemType>) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDefaultControls_DefaultRuntimeFactory> IDefaultControls_DefaultRuntimeFactoryMethods for __T
Available on crate feature
unity_engine-ui-defaultcontrols only.