pub struct VertexHelper(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.VertexHelper
Inherits: Object
Implementations§
Source§impl VertexHelper
impl VertexHelper
pub fn s_default_tangent() -> Vector4
pub fn set_s_default_tangent(value: Vector4)
pub fn s_default_normal() -> Vector3
pub fn set_s_default_normal(value: Vector3)
Source§impl VertexHelper
impl VertexHelper
Source§impl VertexHelper
impl VertexHelper
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn initialize_list_if_required_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn get_current_vert_count_method_info() -> &'static MethodInfo
pub fn get_current_index_count_method_info() -> &'static MethodInfo
pub fn populate_ui_vertex_method_info() -> &'static MethodInfo
pub fn set_ui_vertex_method_info() -> &'static MethodInfo
pub fn fill_mesh_method_info() -> &'static MethodInfo
pub fn add_vert_method_info() -> &'static MethodInfo
pub fn add_vert_2_method_info() -> &'static MethodInfo
pub fn add_vert_3_method_info() -> &'static MethodInfo
pub fn add_vert_4_method_info() -> &'static MethodInfo
pub fn add_triangle_method_info() -> &'static MethodInfo
pub fn add_ui_vertex_quad_method_info() -> &'static MethodInfo
pub fn add_ui_vertex_stream_method_info() -> &'static MethodInfo
pub fn add_ui_vertex_triangle_stream_method_info() -> &'static MethodInfo
pub fn get_ui_vertex_stream_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl VertexHelper
impl VertexHelper
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to VertexHelper’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for VertexHelper
impl ClassIdentity for VertexHelper
Source§impl Clone for VertexHelper
impl Clone for VertexHelper
Source§fn clone(&self) -> VertexHelper
fn clone(&self) -> VertexHelper
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for VertexHelper
impl FromIlInstance for VertexHelper
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IVertexHelper for VertexHelper
impl IVertexHelper for VertexHelper
fn m_positions(self) -> List_1<Vector3>
fn set_m_positions(self, value: List_1<Vector3>)
fn m_colors(self) -> List_1<Color32>
fn set_m_colors(self, value: List_1<Color32>)
fn m_uv0_s(self) -> List_1<Vector4>
fn set_m_uv0_s(self, value: List_1<Vector4>)
fn m_uv1_s(self) -> List_1<Vector4>
fn set_m_uv1_s(self, value: List_1<Vector4>)
fn m_uv2_s(self) -> List_1<Vector4>
fn set_m_uv2_s(self, value: List_1<Vector4>)
fn m_uv3_s(self) -> List_1<Vector4>
fn set_m_uv3_s(self, value: List_1<Vector4>)
fn m_normals(self) -> List_1<Vector3>
fn set_m_normals(self, value: List_1<Vector3>)
fn m_tangents(self) -> List_1<Vector4>
fn set_m_tangents(self, value: List_1<Vector4>)
fn m_indices(self) -> List_1<i32>
fn set_m_indices(self, value: List_1<i32>)
fn m_lists_initalized(self) -> bool
fn set_m_lists_initalized(self, value: bool)
impl Copy for VertexHelper
impl IObject for VertexHelper
Auto Trait Implementations§
impl Freeze for VertexHelper
impl RefUnwindSafe for VertexHelper
impl !Send for VertexHelper
impl !Sync for VertexHelper
impl Unpin for VertexHelper
impl UnwindSafe for VertexHelper
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IVertexHelperMethods for __Twhere
__T: IVertexHelper,
impl<__T> IVertexHelperMethods for __Twhere
__T: IVertexHelper,
Source§fn initialize_list_if_required(self)
fn initialize_list_if_required(self)
InitializeListIfRequired() overloadSource§fn get_current_vert_count(self) -> i32
fn get_current_vert_count(self) -> i32
get_currentVertCount() overloadSource§fn get_current_index_count(self) -> i32
fn get_current_index_count(self) -> i32
get_currentIndexCount() overloadSource§fn populate_ui_vertex(self, i: impl Into<i32>) -> UIVertex
fn populate_ui_vertex(self, i: impl Into<i32>) -> UIVertex
PopulateUIVertex(*mutcrate::unity_engine::uivertex::UIVertex, i32) overloadSource§fn set_ui_vertex(self, vertex: impl Into<UIVertex>, i: impl Into<i32>)
fn set_ui_vertex(self, vertex: impl Into<UIVertex>, i: impl Into<i32>)
SetUIVertex(crate::unity_engine::uivertex::UIVertex, i32) overloadSource§fn add_vert(
self,
position: impl Into<Vector3>,
color: impl Into<Color32>,
uv0: impl Into<Vector4>,
uv1: impl Into<Vector4>,
uv2: impl Into<Vector4>,
uv3: impl Into<Vector4>,
normal: impl Into<Vector3>,
tangent: impl Into<Vector4>,
)
fn add_vert( self, position: impl Into<Vector3>, color: impl Into<Color32>, uv0: impl Into<Vector4>, uv1: impl Into<Vector4>, uv2: impl Into<Vector4>, uv3: impl Into<Vector4>, normal: impl Into<Vector3>, tangent: impl Into<Vector4>, )
AddVert(crate::unity_engine::vector3::Vector3, crate::unity_engine::color32::Color32, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector4::Vector4) overloadSource§fn add_vert_2(
self,
position: impl Into<Vector3>,
color: impl Into<Color32>,
uv0: impl Into<Vector4>,
uv1: impl Into<Vector4>,
normal: impl Into<Vector3>,
tangent: impl Into<Vector4>,
)
fn add_vert_2( self, position: impl Into<Vector3>, color: impl Into<Color32>, uv0: impl Into<Vector4>, uv1: impl Into<Vector4>, normal: impl Into<Vector3>, tangent: impl Into<Vector4>, )
AddVert(crate::unity_engine::vector3::Vector3, crate::unity_engine::color32::Color32, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector4::Vector4, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector4::Vector4) overloadSource§fn add_vert_3(
self,
position: impl Into<Vector3>,
color: impl Into<Color32>,
uv0: impl Into<Vector4>,
)
fn add_vert_3( self, position: impl Into<Vector3>, color: impl Into<Color32>, uv0: impl Into<Vector4>, )
AddVert(crate::unity_engine::vector3::Vector3, crate::unity_engine::color32::Color32, crate::unity_engine::vector4::Vector4) overloadSource§fn add_vert_4(self, v: impl Into<UIVertex>)
fn add_vert_4(self, v: impl Into<UIVertex>)
AddVert(crate::unity_engine::uivertex::UIVertex) overloadSource§fn add_triangle(
self,
idx0: impl Into<i32>,
idx1: impl Into<i32>,
idx2: impl Into<i32>,
)
fn add_triangle( self, idx0: impl Into<i32>, idx1: impl Into<i32>, idx2: impl Into<i32>, )
AddTriangle(i32, i32, i32) overloadSource§fn add_ui_vertex_quad(self, verts: impl Into<Array<UIVertex>>)
fn add_ui_vertex_quad(self, verts: impl Into<Array<UIVertex>>)
AddUIVertexQuad(::unity::Array<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn add_ui_vertex_stream(
self,
verts: impl Into<List_1<UIVertex>>,
indices: impl Into<List_1<i32>>,
)
fn add_ui_vertex_stream( self, verts: impl Into<List_1<UIVertex>>, indices: impl Into<List_1<i32>>, )
AddUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<i32>) overloadSource§fn add_ui_vertex_triangle_stream(self, verts: impl Into<List_1<UIVertex>>)
fn add_ui_vertex_triangle_stream(self, verts: impl Into<List_1<UIVertex>>)
AddUIVertexTriangleStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn get_ui_vertex_stream(self, stream: impl Into<List_1<UIVertex>>)
fn get_ui_vertex_stream(self, stream: impl Into<List_1<UIVertex>>)
GetUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overload