pub trait IWaitForSecondsRealtimeMethods: IWaitForSecondsRealtime {
// Provided methods
fn get_wait_time(self) -> f32 { ... }
fn set_wait_time(self, value: impl Into<f32>) { ... }
fn get_keep_waiting(self) -> bool { ... }
fn ctor(self, time: impl Into<f32>) { ... }
fn reset(self) { ... }
}Provided Methods§
Sourcefn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
get_waitTime() overload
Sourcefn set_wait_time(self, value: impl Into<f32>)
fn set_wait_time(self, value: impl Into<f32>)
set_waitTime(f32) overload
Sourcefn get_keep_waiting(self) -> bool
fn get_keep_waiting(self) -> bool
get_keepWaiting() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IWaitForSecondsRealtime> IWaitForSecondsRealtimeMethods for __T
Available on crate feature
unity_engine-waitforsecondsrealtime only.