unity::engine

Struct Shader

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#[repr(C)]
pub struct Shader { pub klass: &'static mut Il2CppClass, pub fields: ShaderFields, /* private fields */ }
Expand description

New Il2CppObject structure using the name from the struct item

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§klass: &'static mut Il2CppClass§fields: ShaderFields

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impl Shader

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pub fn get_class(&self) -> &Il2CppClass

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pub fn get_class_mut(&mut self) -> &mut Il2CppClass

Trait Implementations§

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impl Deref for Shader

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type Target = ShaderFields

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Shader

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.

Auto Trait Implementations§

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impl Freeze for Shader

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impl RefUnwindSafe for Shader

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impl !Send for Shader

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impl !Sync for Shader

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impl Unpin for Shader

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impl !UnwindSafe for Shader

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.