pub trait IAchievementMenuContent: IBasicMenuContent {
// Provided methods
fn m_active_icon_color(self) -> Color { ... }
fn set_m_active_icon_color(self, value: Color) { ... }
fn m_inactive_icon_color(self) -> Color { ... }
fn set_m_inactive_icon_color(self, value: Color) { ... }
fn m_category_value(self) -> List_1<TextMeshProUGUI> { ... }
fn set_m_category_value(self, value: List_1<TextMeshProUGUI>) { ... }
fn m_total_value(self) -> TextMeshProUGUI { ... }
fn set_m_total_value(self, value: TextMeshProUGUI) { ... }
fn m_category_icon(self) -> List_1<GameObject> { ... }
fn set_m_category_icon(self, value: List_1<GameObject>) { ... }
}Provided Methods§
fn m_active_icon_color(self) -> Color
fn set_m_active_icon_color(self, value: Color)
fn m_inactive_icon_color(self) -> Color
fn set_m_inactive_icon_color(self, value: Color)
fn m_category_value(self) -> List_1<TextMeshProUGUI>
fn set_m_category_value(self, value: List_1<TextMeshProUGUI>)
fn m_total_value(self) -> TextMeshProUGUI
fn set_m_total_value(self, value: TextMeshProUGUI)
fn m_category_icon(self) -> List_1<GameObject>
fn set_m_category_icon(self, value: List_1<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.