pub trait IAIBattleSimulator_IndicationMethods: IAIBattleSimulator_Indication {
Show 22 methods
// Provided methods
fn get_power(self) -> i32 { ... }
fn set_power(self, value: impl Into<i32>) { ... }
fn get_skill_power(self) -> i32 { ... }
fn set_skill_power(self, value: impl Into<i32>) { ... }
fn get_hit(self) -> f32 { ... }
fn set_hit(self, value: impl Into<f32>) { ... }
fn get_critical(self) -> f32 { ... }
fn set_critical(self, value: impl Into<f32>) { ... }
fn get_skill(self) -> f32 { ... }
fn set_skill(self, value: impl Into<f32>) { ... }
fn get_skill_critical(self) -> f32 { ... }
fn set_skill_critical(self, value: impl Into<f32>) { ... }
fn get_prevent(self) -> f32 { ... }
fn set_prevent(self, value: impl Into<f32>) { ... }
fn get_miss(self) -> f32 { ... }
fn set_miss(self, value: impl Into<f32>) { ... }
fn get_expectation(self) -> f32 { ... }
fn set_expectation(self, value: impl Into<f32>) { ... }
fn get_is_skill_kill(self) -> bool { ... }
fn set_is_skill_kill(self, value: impl Into<bool>) { ... }
fn clear(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_skill_power(self) -> i32
fn get_skill_power(self) -> i32
get_SkillPower() overload
Sourcefn set_skill_power(self, value: impl Into<i32>)
fn set_skill_power(self, value: impl Into<i32>)
set_SkillPower(i32) overload
Sourcefn get_critical(self) -> f32
fn get_critical(self) -> f32
get_Critical() overload
Sourcefn set_critical(self, value: impl Into<f32>)
fn set_critical(self, value: impl Into<f32>)
set_Critical(f32) overload
Sourcefn get_skill_critical(self) -> f32
fn get_skill_critical(self) -> f32
get_SkillCritical() overload
Sourcefn set_skill_critical(self, value: impl Into<f32>)
fn set_skill_critical(self, value: impl Into<f32>)
set_SkillCritical(f32) overload
Sourcefn get_prevent(self) -> f32
fn get_prevent(self) -> f32
get_Prevent() overload
Sourcefn set_prevent(self, value: impl Into<f32>)
fn set_prevent(self, value: impl Into<f32>)
set_Prevent(f32) overload
Sourcefn get_expectation(self) -> f32
fn get_expectation(self) -> f32
get_Expectation() overload
Sourcefn set_expectation(self, value: impl Into<f32>)
fn set_expectation(self, value: impl Into<f32>)
set_Expectation(f32) overload
Sourcefn get_is_skill_kill(self) -> bool
fn get_is_skill_kill(self) -> bool
get_IsSkillKill() overload
Sourcefn set_is_skill_kill(self, value: impl Into<bool>)
fn set_is_skill_kill(self, value: impl Into<bool>)
set_IsSkillKill(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAIBattleSimulator_Indication> IAIBattleSimulator_IndicationMethods for __T
Available on crate feature
app-aibattlesimulator only.