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IAIBattleSimulator_IndicationMethods

Trait IAIBattleSimulator_IndicationMethods 

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pub trait IAIBattleSimulator_IndicationMethods: IAIBattleSimulator_Indication {
Show 22 methods // Provided methods fn get_power(self) -> i32 { ... } fn set_power(self, value: impl Into<i32>) { ... } fn get_skill_power(self) -> i32 { ... } fn set_skill_power(self, value: impl Into<i32>) { ... } fn get_hit(self) -> f32 { ... } fn set_hit(self, value: impl Into<f32>) { ... } fn get_critical(self) -> f32 { ... } fn set_critical(self, value: impl Into<f32>) { ... } fn get_skill(self) -> f32 { ... } fn set_skill(self, value: impl Into<f32>) { ... } fn get_skill_critical(self) -> f32 { ... } fn set_skill_critical(self, value: impl Into<f32>) { ... } fn get_prevent(self) -> f32 { ... } fn set_prevent(self, value: impl Into<f32>) { ... } fn get_miss(self) -> f32 { ... } fn set_miss(self, value: impl Into<f32>) { ... } fn get_expectation(self) -> f32 { ... } fn set_expectation(self, value: impl Into<f32>) { ... } fn get_is_skill_kill(self) -> bool { ... } fn set_is_skill_kill(self, value: impl Into<bool>) { ... } fn clear(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_power(self) -> i32

get_Power() overload

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fn set_power(self, value: impl Into<i32>)

set_Power(i32) overload

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fn get_skill_power(self) -> i32

get_SkillPower() overload

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fn set_skill_power(self, value: impl Into<i32>)

set_SkillPower(i32) overload

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fn get_hit(self) -> f32

get_Hit() overload

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fn set_hit(self, value: impl Into<f32>)

set_Hit(f32) overload

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fn get_critical(self) -> f32

get_Critical() overload

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fn set_critical(self, value: impl Into<f32>)

set_Critical(f32) overload

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fn get_skill(self) -> f32

get_Skill() overload

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fn set_skill(self, value: impl Into<f32>)

set_Skill(f32) overload

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fn get_skill_critical(self) -> f32

get_SkillCritical() overload

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fn set_skill_critical(self, value: impl Into<f32>)

set_SkillCritical(f32) overload

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fn get_prevent(self) -> f32

get_Prevent() overload

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fn set_prevent(self, value: impl Into<f32>)

set_Prevent(f32) overload

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fn get_miss(self) -> f32

get_Miss() overload

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fn set_miss(self, value: impl Into<f32>)

set_Miss(f32) overload

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fn get_expectation(self) -> f32

get_Expectation() overload

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fn set_expectation(self, value: impl Into<f32>)

set_Expectation(f32) overload

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fn get_is_skill_kill(self) -> bool

get_IsSkillKill() overload

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fn set_is_skill_kill(self, value: impl Into<bool>)

set_IsSkillKill(bool) overload

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fn clear(self)

Clear() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAIBattleSimulator_Indication> IAIBattleSimulator_IndicationMethods for __T

Available on crate feature app-aibattlesimulator only.