pub trait IAIOrder: IObject {
Show 20 methods
// Provided methods
fn m_a_unit_priority(self) -> Array<AIOrder_UnitPriority> { ... }
fn set_m_a_unit_priority(self, value: Array<AIOrder_UnitPriority>) { ... }
fn m_num(self) -> i32 { ... }
fn set_m_num(self, value: i32) { ... }
fn m_seq(self) -> i32 { ... }
fn set_m_seq(self, value: i32) { ... }
fn m_current(self) -> i32 { ... }
fn set_m_current(self, value: i32) { ... }
fn m_engage_or_god_change(self) -> i32 { ... }
fn set_m_engage_or_god_change(self, value: i32) { ... }
fn m_remove(self) -> i32 { ... }
fn set_m_remove(self, value: i32) { ... }
fn m_remagic(self) -> i32 { ... }
fn set_m_remagic(self, value: i32) { ... }
fn m_rerewarp(self) -> i32 { ... }
fn set_m_rerewarp(self, value: i32) { ... }
fn m_move_over(self) -> i32 { ... }
fn set_m_move_over(self, value: i32) { ... }
fn m_is_allow_idle(self) -> bool { ... }
fn set_m_is_allow_idle(self, value: bool) { ... }
}Provided Methods§
fn m_a_unit_priority(self) -> Array<AIOrder_UnitPriority>
fn set_m_a_unit_priority(self, value: Array<AIOrder_UnitPriority>)
fn m_num(self) -> i32
fn set_m_num(self, value: i32)
fn m_seq(self) -> i32
fn set_m_seq(self, value: i32)
fn m_current(self) -> i32
fn set_m_current(self, value: i32)
fn m_engage_or_god_change(self) -> i32
fn set_m_engage_or_god_change(self, value: i32)
fn m_remove(self) -> i32
fn set_m_remove(self, value: i32)
fn m_remagic(self) -> i32
fn set_m_remagic(self, value: i32)
fn m_rerewarp(self) -> i32
fn set_m_rerewarp(self, value: i32)
fn m_move_over(self) -> i32
fn set_m_move_over(self, value: i32)
fn m_is_allow_idle(self) -> bool
fn set_m_is_allow_idle(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.