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IAIOrder

Trait IAIOrder 

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pub trait IAIOrder: IObject {
Show 20 methods // Provided methods fn m_a_unit_priority(self) -> Array<AIOrder_UnitPriority> { ... } fn set_m_a_unit_priority(self, value: Array<AIOrder_UnitPriority>) { ... } fn m_num(self) -> i32 { ... } fn set_m_num(self, value: i32) { ... } fn m_seq(self) -> i32 { ... } fn set_m_seq(self, value: i32) { ... } fn m_current(self) -> i32 { ... } fn set_m_current(self, value: i32) { ... } fn m_engage_or_god_change(self) -> i32 { ... } fn set_m_engage_or_god_change(self, value: i32) { ... } fn m_remove(self) -> i32 { ... } fn set_m_remove(self, value: i32) { ... } fn m_remagic(self) -> i32 { ... } fn set_m_remagic(self, value: i32) { ... } fn m_rerewarp(self) -> i32 { ... } fn set_m_rerewarp(self, value: i32) { ... } fn m_move_over(self) -> i32 { ... } fn set_m_move_over(self, value: i32) { ... } fn m_is_allow_idle(self) -> bool { ... } fn set_m_is_allow_idle(self, value: bool) { ... }
}

Provided Methods§

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fn m_a_unit_priority(self) -> Array<AIOrder_UnitPriority>

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fn set_m_a_unit_priority(self, value: Array<AIOrder_UnitPriority>)

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fn m_num(self) -> i32

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fn set_m_num(self, value: i32)

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fn m_seq(self) -> i32

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fn set_m_seq(self, value: i32)

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fn m_current(self) -> i32

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fn set_m_current(self, value: i32)

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fn m_engage_or_god_change(self) -> i32

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fn set_m_engage_or_god_change(self, value: i32)

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fn m_remove(self) -> i32

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fn set_m_remove(self, value: i32)

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fn m_remagic(self) -> i32

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fn set_m_remagic(self, value: i32)

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fn m_rerewarp(self) -> i32

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fn set_m_rerewarp(self, value: i32)

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fn m_move_over(self) -> i32

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fn set_m_move_over(self, value: i32)

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fn m_is_allow_idle(self) -> bool

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fn set_m_is_allow_idle(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§