pub trait IChallengeMapSelectRoot: IMonoBehaviour {
Show 32 methods
// Provided methods
fn m_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_map_select_menu_content(self) -> BasicMenuContent { ... }
fn set_m_map_select_menu_content(self, value: BasicMenuContent) { ... }
fn m_difficulty_select_menu(self) -> BasicMenuContent { ... }
fn set_m_difficulty_select_menu(self, value: BasicMenuContent) { ... }
fn m_map_help_obj(self) -> GameObject { ... }
fn set_m_map_help_obj(self, value: GameObject) { ... }
fn m_map_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_map_title_text(self, value: TextMeshProUGUI) { ... }
fn m_battle_count_text(self) -> TextMeshProUGUI { ... }
fn set_m_battle_count_text(self, value: TextMeshProUGUI) { ... }
fn m_map_image(self) -> Image { ... }
fn set_m_map_image(self, value: Image) { ... }
fn m_difficulty_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_difficulty_value_text(self, value: TextMeshProUGUI) { ... }
fn m_turn_count_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_turn_count_value_text(self, value: TextMeshProUGUI) { ... }
fn m_reward_info_item(self) -> Array<ChallengeMapSelectRoot_RewardInfoItem> { ... }
fn set_m_reward_info_item(
self,
value: Array<ChallengeMapSelectRoot_RewardInfoItem>,
) { ... }
fn m_exp_text_list(self) -> Array<TextMeshProUGUI> { ... }
fn set_m_exp_text_list(self, value: Array<TextMeshProUGUI>) { ... }
fn m_sp_root(self) -> GameObject { ... }
fn set_m_sp_root(self, value: GameObject) { ... }
fn m_sp_text_list(self) -> Array<TextMeshProUGUI> { ... }
fn set_m_sp_text_list(self, value: Array<TextMeshProUGUI>) { ... }
fn m_select_challenge_data(self) -> ChallengeData { ... }
fn set_m_select_challenge_data(self, value: ChallengeData) { ... }
fn m_map_image_sprite(self) -> Sprite { ... }
fn set_m_map_image_sprite(self, value: Sprite) { ... }
fn m_root_anim(self) -> Animator { ... }
fn set_m_root_anim(self, value: Animator) { ... }
}Provided Methods§
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_map_help_obj(self) -> GameObject
fn set_m_map_help_obj(self, value: GameObject)
fn m_map_title_text(self) -> TextMeshProUGUI
fn set_m_map_title_text(self, value: TextMeshProUGUI)
fn m_battle_count_text(self) -> TextMeshProUGUI
fn set_m_battle_count_text(self, value: TextMeshProUGUI)
fn m_map_image(self) -> Image
fn set_m_map_image(self, value: Image)
fn m_difficulty_value_text(self) -> TextMeshProUGUI
fn set_m_difficulty_value_text(self, value: TextMeshProUGUI)
fn m_turn_count_value_text(self) -> TextMeshProUGUI
fn set_m_turn_count_value_text(self, value: TextMeshProUGUI)
fn m_reward_info_item(self) -> Array<ChallengeMapSelectRoot_RewardInfoItem>
fn set_m_reward_info_item( self, value: Array<ChallengeMapSelectRoot_RewardInfoItem>, )
fn m_exp_text_list(self) -> Array<TextMeshProUGUI>
fn set_m_exp_text_list(self, value: Array<TextMeshProUGUI>)
fn m_sp_root(self) -> GameObject
fn set_m_sp_root(self, value: GameObject)
fn m_sp_text_list(self) -> Array<TextMeshProUGUI>
fn set_m_sp_text_list(self, value: Array<TextMeshProUGUI>)
fn m_select_challenge_data(self) -> ChallengeData
fn set_m_select_challenge_data(self, value: ChallengeData)
fn m_map_image_sprite(self) -> Sprite
fn set_m_map_image_sprite(self, value: Sprite)
fn m_root_anim(self) -> Animator
fn set_m_root_anim(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.