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IChallengeMapSelectRoot

Trait IChallengeMapSelectRoot 

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pub trait IChallengeMapSelectRoot: IMonoBehaviour {
Show 32 methods // Provided methods fn m_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_map_select_menu_content(self) -> BasicMenuContent { ... } fn set_m_map_select_menu_content(self, value: BasicMenuContent) { ... } fn m_difficulty_select_menu(self) -> BasicMenuContent { ... } fn set_m_difficulty_select_menu(self, value: BasicMenuContent) { ... } fn m_map_help_obj(self) -> GameObject { ... } fn set_m_map_help_obj(self, value: GameObject) { ... } fn m_map_title_text(self) -> TextMeshProUGUI { ... } fn set_m_map_title_text(self, value: TextMeshProUGUI) { ... } fn m_battle_count_text(self) -> TextMeshProUGUI { ... } fn set_m_battle_count_text(self, value: TextMeshProUGUI) { ... } fn m_map_image(self) -> Image { ... } fn set_m_map_image(self, value: Image) { ... } fn m_difficulty_value_text(self) -> TextMeshProUGUI { ... } fn set_m_difficulty_value_text(self, value: TextMeshProUGUI) { ... } fn m_turn_count_value_text(self) -> TextMeshProUGUI { ... } fn set_m_turn_count_value_text(self, value: TextMeshProUGUI) { ... } fn m_reward_info_item(self) -> Array<ChallengeMapSelectRoot_RewardInfoItem> { ... } fn set_m_reward_info_item( self, value: Array<ChallengeMapSelectRoot_RewardInfoItem>, ) { ... } fn m_exp_text_list(self) -> Array<TextMeshProUGUI> { ... } fn set_m_exp_text_list(self, value: Array<TextMeshProUGUI>) { ... } fn m_sp_root(self) -> GameObject { ... } fn set_m_sp_root(self, value: GameObject) { ... } fn m_sp_text_list(self) -> Array<TextMeshProUGUI> { ... } fn set_m_sp_text_list(self, value: Array<TextMeshProUGUI>) { ... } fn m_select_challenge_data(self) -> ChallengeData { ... } fn set_m_select_challenge_data(self, value: ChallengeData) { ... } fn m_map_image_sprite(self) -> Sprite { ... } fn set_m_map_image_sprite(self, value: Sprite) { ... } fn m_root_anim(self) -> Animator { ... } fn set_m_root_anim(self, value: Animator) { ... }
}

Provided Methods§

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fn m_sprite_atlas(self) -> SpriteAtlas

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fn set_m_sprite_atlas(self, value: SpriteAtlas)

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fn m_map_select_menu_content(self) -> BasicMenuContent

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fn set_m_map_select_menu_content(self, value: BasicMenuContent)

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fn m_difficulty_select_menu(self) -> BasicMenuContent

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fn set_m_difficulty_select_menu(self, value: BasicMenuContent)

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fn m_map_help_obj(self) -> GameObject

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fn set_m_map_help_obj(self, value: GameObject)

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fn m_map_title_text(self) -> TextMeshProUGUI

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fn set_m_map_title_text(self, value: TextMeshProUGUI)

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fn m_battle_count_text(self) -> TextMeshProUGUI

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fn set_m_battle_count_text(self, value: TextMeshProUGUI)

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fn m_map_image(self) -> Image

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fn set_m_map_image(self, value: Image)

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fn m_difficulty_value_text(self) -> TextMeshProUGUI

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fn set_m_difficulty_value_text(self, value: TextMeshProUGUI)

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fn m_turn_count_value_text(self) -> TextMeshProUGUI

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fn set_m_turn_count_value_text(self, value: TextMeshProUGUI)

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fn m_reward_info_item(self) -> Array<ChallengeMapSelectRoot_RewardInfoItem>

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fn set_m_reward_info_item( self, value: Array<ChallengeMapSelectRoot_RewardInfoItem>, )

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fn m_exp_text_list(self) -> Array<TextMeshProUGUI>

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fn set_m_exp_text_list(self, value: Array<TextMeshProUGUI>)

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fn m_sp_root(self) -> GameObject

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fn set_m_sp_root(self, value: GameObject)

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fn m_sp_text_list(self) -> Array<TextMeshProUGUI>

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fn set_m_sp_text_list(self, value: Array<TextMeshProUGUI>)

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fn m_select_challenge_data(self) -> ChallengeData

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fn set_m_select_challenge_data(self, value: ChallengeData)

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fn m_map_image_sprite(self) -> Sprite

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fn set_m_map_image_sprite(self, value: Sprite)

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fn m_root_anim(self) -> Animator

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fn set_m_root_anim(self, value: Animator)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§