pub trait IClassChangeJobMenuContent: IBasicMenuContent {
Show 24 methods
// Provided methods
fn m_cost_text_level(self) -> TextMeshProUGUI { ... }
fn set_m_cost_text_level(self, value: TextMeshProUGUI) { ... }
fn m_cost_weapon_icon_obj_list(self) -> List_1<GameObject> { ... }
fn set_m_cost_weapon_icon_obj_list(self, value: List_1<GameObject>) { ... }
fn m_cost_weapon_text(self) -> TextMeshProUGUI { ... }
fn set_m_cost_weapon_text(self, value: TextMeshProUGUI) { ... }
fn m_cost_item_image(self) -> Image { ... }
fn set_m_cost_item_image(self, value: Image) { ... }
fn m_cost_item_title(self) -> TextMeshProUGUI { ... }
fn set_m_cost_item_title(self, value: TextMeshProUGUI) { ... }
fn m_cost_item_value(self) -> TextMeshProUGUI { ... }
fn set_m_cost_item_value(self, value: TextMeshProUGUI) { ... }
fn m_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_help_text(self, value: TextMeshProUGUI) { ... }
fn m_skill_rood_obj(self) -> GameObject { ... }
fn set_m_skill_rood_obj(self, value: GameObject) { ... }
fn m_skill_image(self) -> Image { ... }
fn set_m_skill_image(self, value: Image) { ... }
fn m_skill_name(self) -> TextMeshProUGUI { ... }
fn set_m_skill_name(self, value: TextMeshProUGUI) { ... }
fn m_skill_get_level(self) -> TextMeshProUGUI { ... }
fn set_m_skill_get_level(self, value: TextMeshProUGUI) { ... }
fn m_skill_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_cost_text_level(self) -> TextMeshProUGUI
fn set_m_cost_text_level(self, value: TextMeshProUGUI)
fn m_cost_weapon_icon_obj_list(self) -> List_1<GameObject>
fn set_m_cost_weapon_icon_obj_list(self, value: List_1<GameObject>)
fn m_cost_weapon_text(self) -> TextMeshProUGUI
fn set_m_cost_weapon_text(self, value: TextMeshProUGUI)
fn m_cost_item_image(self) -> Image
fn set_m_cost_item_image(self, value: Image)
fn m_cost_item_title(self) -> TextMeshProUGUI
fn set_m_cost_item_title(self, value: TextMeshProUGUI)
fn m_cost_item_value(self) -> TextMeshProUGUI
fn set_m_cost_item_value(self, value: TextMeshProUGUI)
fn m_help_text(self) -> TextMeshProUGUI
fn set_m_help_text(self, value: TextMeshProUGUI)
fn m_skill_rood_obj(self) -> GameObject
fn set_m_skill_rood_obj(self, value: GameObject)
fn m_skill_image(self) -> Image
fn set_m_skill_image(self, value: Image)
fn m_skill_name(self) -> TextMeshProUGUI
fn set_m_skill_name(self, value: TextMeshProUGUI)
fn m_skill_get_level(self) -> TextMeshProUGUI
fn set_m_skill_get_level(self, value: TextMeshProUGUI)
fn m_skill_help_text(self) -> TextMeshProUGUI
fn set_m_skill_help_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.