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IClassChangeJobMenuContent

Trait IClassChangeJobMenuContent 

Source
pub trait IClassChangeJobMenuContent: IBasicMenuContent {
Show 24 methods // Provided methods fn m_cost_text_level(self) -> TextMeshProUGUI { ... } fn set_m_cost_text_level(self, value: TextMeshProUGUI) { ... } fn m_cost_weapon_icon_obj_list(self) -> List_1<GameObject> { ... } fn set_m_cost_weapon_icon_obj_list(self, value: List_1<GameObject>) { ... } fn m_cost_weapon_text(self) -> TextMeshProUGUI { ... } fn set_m_cost_weapon_text(self, value: TextMeshProUGUI) { ... } fn m_cost_item_image(self) -> Image { ... } fn set_m_cost_item_image(self, value: Image) { ... } fn m_cost_item_title(self) -> TextMeshProUGUI { ... } fn set_m_cost_item_title(self, value: TextMeshProUGUI) { ... } fn m_cost_item_value(self) -> TextMeshProUGUI { ... } fn set_m_cost_item_value(self, value: TextMeshProUGUI) { ... } fn m_help_text(self) -> TextMeshProUGUI { ... } fn set_m_help_text(self, value: TextMeshProUGUI) { ... } fn m_skill_rood_obj(self) -> GameObject { ... } fn set_m_skill_rood_obj(self, value: GameObject) { ... } fn m_skill_image(self) -> Image { ... } fn set_m_skill_image(self, value: Image) { ... } fn m_skill_name(self) -> TextMeshProUGUI { ... } fn set_m_skill_name(self, value: TextMeshProUGUI) { ... } fn m_skill_get_level(self) -> TextMeshProUGUI { ... } fn set_m_skill_get_level(self, value: TextMeshProUGUI) { ... } fn m_skill_help_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§