pub trait IDebugLodVisualizer: ISingletonMonoBehaviour_1<DebugLodVisualizer> {
// Provided methods
fn m_shader(self) -> Shader { ... }
fn set_m_shader(self, value: Shader) { ... }
fn m_backup(self) -> Dictionary_2<Renderer, Array<Material>> { ... }
fn set_m_backup(self, value: Dictionary_2<Renderer, Array<Material>>) { ... }
fn m_lod_index_prop(self) -> i32 { ... }
fn set_m_lod_index_prop(self, value: i32) { ... }
}Provided Methods§
fn m_shader(self) -> Shader
fn set_m_shader(self, value: Shader)
fn m_backup(self) -> Dictionary_2<Renderer, Array<Material>>
fn set_m_backup(self, value: Dictionary_2<Renderer, Array<Material>>)
fn m_lod_index_prop(self) -> i32
fn set_m_lod_index_prop(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.