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IDebugOverlap

Trait IDebugOverlap 

Source
pub trait IDebugOverlap: ISingletonMonoBehaviour_1<DebugOverlap> {
    // Provided methods
    fn m_shader(self) -> Shader { ... }
    fn set_m_shader(self, value: Shader) { ... }
    fn m_camera(self) -> Camera { ... }
    fn set_m_camera(self, value: Camera) { ... }
    fn m_clear_flags(self) -> CameraClearFlags { ... }
    fn set_m_clear_flags(self, value: CameraClearFlags) { ... }
    fn m_background_color(self) -> Color { ... }
    fn set_m_background_color(self, value: Color) { ... }
    fn m_renders(self) -> Dictionary_2<Renderer, Array<Material>> { ... }
    fn set_m_renders(self, value: Dictionary_2<Renderer, Array<Material>>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§