pub trait IDragonRideCamera: IMonoBehaviour {
Show 138 methods
// Provided methods
fn m_shot_interval_timer(self) -> f32 { ... }
fn set_m_shot_interval_timer(self, value: f32) { ... }
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_player_chara(self) -> Character { ... }
fn set_m_player_chara(self, value: Character) { ... }
fn m_dragon_reins(self) -> ReinsController { ... }
fn set_m_dragon_reins(self, value: ReinsController) { ... }
fn m_assist_chara(self) -> Character { ... }
fn set_m_assist_chara(self, value: Character) { ... }
fn m_screen_dust(self) -> GameObject { ... }
fn set_m_screen_dust(self, value: GameObject) { ... }
fn m_dust_effect(self) -> ParticleSystem { ... }
fn set_m_dust_effect(self, value: ParticleSystem) { ... }
fn m_camera(self) -> GameObject { ... }
fn set_m_camera(self, value: GameObject) { ... }
fn m_cart(self) -> GameObject { ... }
fn set_m_cart(self, value: GameObject) { ... }
fn m_event_cart(self) -> GameObject { ... }
fn set_m_event_cart(self, value: GameObject) { ... }
fn m_timeline(self) -> PlayableDirector { ... }
fn set_m_timeline(self, value: PlayableDirector) { ... }
fn m_cursor_obj(self) -> GameObject { ... }
fn set_m_cursor_obj(self, value: GameObject) { ... }
fn m_start_telop(self) -> GameObject { ... }
fn set_m_start_telop(self, value: GameObject) { ... }
fn m_finish_telop(self) -> GameObject { ... }
fn set_m_finish_telop(self, value: GameObject) { ... }
fn m_is_play_start_telop(self) -> bool { ... }
fn set_m_is_play_start_telop(self, value: bool) { ... }
fn m_is_play_finish_telop(self) -> bool { ... }
fn set_m_is_play_finish_telop(self, value: bool) { ... }
fn m_is_done_start_telop(self) -> bool { ... }
fn set_m_is_done_start_telop(self, value: bool) { ... }
fn m_is_done_finish_telop(self) -> bool { ... }
fn set_m_is_done_finish_telop(self, value: bool) { ... }
fn m_shot_parent(self) -> GameObject { ... }
fn set_m_shot_parent(self, value: GameObject) { ... }
fn m_past_position(self) -> Vector3 { ... }
fn set_m_past_position(self, value: Vector3) { ... }
fn m_level_str(self) -> Il2CppString { ... }
fn set_m_level_str(self, value: Il2CppString) { ... }
fn m_course_id(self) -> Il2CppString { ... }
fn set_m_course_id(self, value: Il2CppString) { ... }
fn m_show_group_list(self) -> Array<Il2CppString> { ... }
fn set_m_show_group_list(self, value: Array<Il2CppString>) { ... }
fn m_angle_x(self) -> f32 { ... }
fn set_m_angle_x(self, value: f32) { ... }
fn m_angle_y(self) -> f32 { ... }
fn set_m_angle_y(self, value: f32) { ... }
fn m_angle_x_speed(self) -> f32 { ... }
fn set_m_angle_x_speed(self, value: f32) { ... }
fn m_angle_y_speed(self) -> f32 { ... }
fn set_m_angle_y_speed(self, value: f32) { ... }
fn m_angle_speed_rate(self) -> f32 { ... }
fn set_m_angle_speed_rate(self, value: f32) { ... }
fn m_angle_speed_lerp_counter(self) -> f32 { ... }
fn set_m_angle_speed_lerp_counter(self, value: f32) { ... }
fn m_sola_render_obj(self) -> GameObject { ... }
fn set_m_sola_render_obj(self, value: GameObject) { ... }
fn m_sola_imager_render(self) -> DragonRideSolaImageRender { ... }
fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender) { ... }
fn m_cutin(self) -> Animator { ... }
fn set_m_cutin(self, value: Animator) { ... }
fn m_cutin2(self) -> Animator { ... }
fn set_m_cutin2(self, value: Animator) { ... }
fn m_cutin_sate(self) -> DragonRideCamera_CutinState { ... }
fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState) { ... }
fn m_cutin_timer(self) -> f32 { ... }
fn set_m_cutin_timer(self, value: f32) { ... }
fn m_special_timer(self) -> f32 { ... }
fn set_m_special_timer(self, value: f32) { ... }
fn m_instruction_obj(self) -> GameObject { ... }
fn set_m_instruction_obj(self, value: GameObject) { ... }
fn m_shot_naming_counter(self) -> i32 { ... }
fn set_m_shot_naming_counter(self, value: i32) { ... }
fn m_assist_naming_counter(self) -> i32 { ... }
fn set_m_assist_naming_counter(self, value: i32) { ... }
fn m_config(self) -> DragonRideConfig { ... }
fn set_m_config(self, value: DragonRideConfig) { ... }
fn m_fader_script(self) -> DragonRideEventFader { ... }
fn set_m_fader_script(self, value: DragonRideEventFader) { ... }
fn m_assist_interval_timer(self) -> f32 { ... }
fn set_m_assist_interval_timer(self, value: f32) { ... }
fn c_assist_interval_frame(self) -> Array<i32> { ... }
fn set_c_assist_interval_frame(self, value: Array<i32>) { ... }
fn c_level_string(self) -> Array<Il2CppString> { ... }
fn set_c_level_string(self, value: Array<Il2CppString>) { ... }
fn m_rotate_speed_xz_axis(self) -> f32 { ... }
fn set_m_rotate_speed_xz_axis(self, value: f32) { ... }
fn m_rotate_speed_y_axis(self) -> f32 { ... }
fn set_m_rotate_speed_y_axis(self, value: f32) { ... }
fn m_rotate_high_speed_mult(self) -> f32 { ... }
fn set_m_rotate_high_speed_mult(self, value: f32) { ... }
fn m_xz_axis_rotate_max(self) -> f32 { ... }
fn set_m_xz_axis_rotate_max(self, value: f32) { ... }
fn m_xz_axis_rotate_min(self) -> f32 { ... }
fn set_m_xz_axis_rotate_min(self, value: f32) { ... }
fn m_y_axis_rotate_max(self) -> f32 { ... }
fn set_m_y_axis_rotate_max(self, value: f32) { ... }
fn m_y_axis_rotate_min(self) -> f32 { ... }
fn set_m_y_axis_rotate_min(self, value: f32) { ... }
fn m_shot_adjust_x(self) -> f32 { ... }
fn set_m_shot_adjust_x(self, value: f32) { ... }
fn m_shot_adjust_y(self) -> f32 { ... }
fn set_m_shot_adjust_y(self, value: f32) { ... }
fn m_assist_shot_angle(self) -> f32 { ... }
fn set_m_assist_shot_angle(self, value: f32) { ... }
fn m_assist_cut_in_rate(self) -> f32 { ... }
fn set_m_assist_cut_in_rate(self, value: f32) { ... }
fn m_shot_speed(self) -> f32 { ... }
fn set_m_shot_speed(self, value: f32) { ... }
fn m_assist_shot_speed(self) -> f32 { ... }
fn set_m_assist_shot_speed(self, value: f32) { ... }
fn m_shot_life_second(self) -> f32 { ... }
fn set_m_shot_life_second(self, value: f32) { ... }
fn m_shot_interp_straight_sec(self) -> f32 { ... }
fn set_m_shot_interp_straight_sec(self, value: f32) { ... }
fn m_muzzle_offset_x(self) -> f32 { ... }
fn set_m_muzzle_offset_x(self, value: f32) { ... }
fn m_muzzle_offset_y(self) -> f32 { ... }
fn set_m_muzzle_offset_y(self, value: f32) { ... }
fn m_muzzle_offset_z(self) -> f32 { ... }
fn set_m_muzzle_offset_z(self, value: f32) { ... }
fn m_target_distance_max(self) -> f32 { ... }
fn set_m_target_distance_max(self, value: f32) { ... }
fn m_cursor_move_half_width(self) -> f32 { ... }
fn set_m_cursor_move_half_width(self, value: f32) { ... }
fn m_cursor_move_half_height(self) -> f32 { ... }
fn set_m_cursor_move_half_height(self, value: f32) { ... }
fn m_cursor_max_speed(self) -> f32 { ... }
fn set_m_cursor_max_speed(self, value: f32) { ... }
fn m_base_angle_x(self) -> f32 { ... }
fn set_m_base_angle_x(self, value: f32) { ... }
fn m_base_angle_z(self) -> f32 { ... }
fn set_m_base_angle_z(self, value: f32) { ... }
fn m_device_type(self) -> GyroMnager_DeviceType { ... }
fn set_m_device_type(self, value: GyroMnager_DeviceType) { ... }
}Provided Methods§
fn m_shot_interval_timer(self) -> f32
fn set_m_shot_interval_timer(self, value: f32)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_player_chara(self) -> Character
fn set_m_player_chara(self, value: Character)
fn m_dragon_reins(self) -> ReinsController
fn set_m_dragon_reins(self, value: ReinsController)
fn m_assist_chara(self) -> Character
fn set_m_assist_chara(self, value: Character)
fn m_screen_dust(self) -> GameObject
fn set_m_screen_dust(self, value: GameObject)
fn m_dust_effect(self) -> ParticleSystem
fn set_m_dust_effect(self, value: ParticleSystem)
fn m_camera(self) -> GameObject
fn set_m_camera(self, value: GameObject)
fn m_cart(self) -> GameObject
fn set_m_cart(self, value: GameObject)
fn m_event_cart(self) -> GameObject
fn set_m_event_cart(self, value: GameObject)
fn m_timeline(self) -> PlayableDirector
fn set_m_timeline(self, value: PlayableDirector)
fn m_cursor_obj(self) -> GameObject
fn set_m_cursor_obj(self, value: GameObject)
fn m_start_telop(self) -> GameObject
fn set_m_start_telop(self, value: GameObject)
fn m_finish_telop(self) -> GameObject
fn set_m_finish_telop(self, value: GameObject)
fn m_is_play_start_telop(self) -> bool
fn set_m_is_play_start_telop(self, value: bool)
fn m_is_play_finish_telop(self) -> bool
fn set_m_is_play_finish_telop(self, value: bool)
fn m_is_done_start_telop(self) -> bool
fn set_m_is_done_start_telop(self, value: bool)
fn m_is_done_finish_telop(self) -> bool
fn set_m_is_done_finish_telop(self, value: bool)
fn m_shot_parent(self) -> GameObject
fn set_m_shot_parent(self, value: GameObject)
fn m_past_position(self) -> Vector3
fn set_m_past_position(self, value: Vector3)
fn m_level_str(self) -> Il2CppString
fn set_m_level_str(self, value: Il2CppString)
fn m_course_id(self) -> Il2CppString
fn set_m_course_id(self, value: Il2CppString)
fn m_show_group_list(self) -> Array<Il2CppString>
fn set_m_show_group_list(self, value: Array<Il2CppString>)
fn m_angle_x(self) -> f32
fn set_m_angle_x(self, value: f32)
fn m_angle_y(self) -> f32
fn set_m_angle_y(self, value: f32)
fn m_angle_x_speed(self) -> f32
fn set_m_angle_x_speed(self, value: f32)
fn m_angle_y_speed(self) -> f32
fn set_m_angle_y_speed(self, value: f32)
fn m_angle_speed_rate(self) -> f32
fn set_m_angle_speed_rate(self, value: f32)
fn m_angle_speed_lerp_counter(self) -> f32
fn set_m_angle_speed_lerp_counter(self, value: f32)
fn m_sola_render_obj(self) -> GameObject
fn set_m_sola_render_obj(self, value: GameObject)
fn m_sola_imager_render(self) -> DragonRideSolaImageRender
fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender)
fn m_cutin(self) -> Animator
fn set_m_cutin(self, value: Animator)
fn m_cutin2(self) -> Animator
fn set_m_cutin2(self, value: Animator)
fn m_cutin_sate(self) -> DragonRideCamera_CutinState
fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState)
fn m_cutin_timer(self) -> f32
fn set_m_cutin_timer(self, value: f32)
fn m_special_timer(self) -> f32
fn set_m_special_timer(self, value: f32)
fn m_instruction_obj(self) -> GameObject
fn set_m_instruction_obj(self, value: GameObject)
fn m_shot_naming_counter(self) -> i32
fn set_m_shot_naming_counter(self, value: i32)
fn m_assist_naming_counter(self) -> i32
fn set_m_assist_naming_counter(self, value: i32)
fn m_config(self) -> DragonRideConfig
fn set_m_config(self, value: DragonRideConfig)
fn m_fader_script(self) -> DragonRideEventFader
fn set_m_fader_script(self, value: DragonRideEventFader)
fn m_assist_interval_timer(self) -> f32
fn set_m_assist_interval_timer(self, value: f32)
fn c_assist_interval_frame(self) -> Array<i32>
fn set_c_assist_interval_frame(self, value: Array<i32>)
fn c_level_string(self) -> Array<Il2CppString>
fn set_c_level_string(self, value: Array<Il2CppString>)
fn m_rotate_speed_xz_axis(self) -> f32
fn set_m_rotate_speed_xz_axis(self, value: f32)
fn m_rotate_speed_y_axis(self) -> f32
fn set_m_rotate_speed_y_axis(self, value: f32)
fn m_rotate_high_speed_mult(self) -> f32
fn set_m_rotate_high_speed_mult(self, value: f32)
fn m_xz_axis_rotate_max(self) -> f32
fn set_m_xz_axis_rotate_max(self, value: f32)
fn m_xz_axis_rotate_min(self) -> f32
fn set_m_xz_axis_rotate_min(self, value: f32)
fn m_y_axis_rotate_max(self) -> f32
fn set_m_y_axis_rotate_max(self, value: f32)
fn m_y_axis_rotate_min(self) -> f32
fn set_m_y_axis_rotate_min(self, value: f32)
fn m_shot_adjust_x(self) -> f32
fn set_m_shot_adjust_x(self, value: f32)
fn m_shot_adjust_y(self) -> f32
fn set_m_shot_adjust_y(self, value: f32)
fn m_assist_shot_angle(self) -> f32
fn set_m_assist_shot_angle(self, value: f32)
fn m_assist_cut_in_rate(self) -> f32
fn set_m_assist_cut_in_rate(self, value: f32)
fn m_shot_speed(self) -> f32
fn set_m_shot_speed(self, value: f32)
fn m_assist_shot_speed(self) -> f32
fn set_m_assist_shot_speed(self, value: f32)
fn m_shot_life_second(self) -> f32
fn set_m_shot_life_second(self, value: f32)
fn m_shot_interp_straight_sec(self) -> f32
fn set_m_shot_interp_straight_sec(self, value: f32)
fn m_muzzle_offset_x(self) -> f32
fn set_m_muzzle_offset_x(self, value: f32)
fn m_muzzle_offset_y(self) -> f32
fn set_m_muzzle_offset_y(self, value: f32)
fn m_muzzle_offset_z(self) -> f32
fn set_m_muzzle_offset_z(self, value: f32)
fn m_target_distance_max(self) -> f32
fn set_m_target_distance_max(self, value: f32)
fn m_cursor_move_half_width(self) -> f32
fn set_m_cursor_move_half_width(self, value: f32)
fn m_cursor_move_half_height(self) -> f32
fn set_m_cursor_move_half_height(self, value: f32)
fn m_cursor_max_speed(self) -> f32
fn set_m_cursor_max_speed(self, value: f32)
fn m_base_angle_x(self) -> f32
fn set_m_base_angle_x(self, value: f32)
fn m_base_angle_z(self) -> f32
fn set_m_base_angle_z(self, value: f32)
fn m_device_type(self) -> GyroMnager_DeviceType
fn set_m_device_type(self, value: GyroMnager_DeviceType)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.