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IDragonRideCamera

Trait IDragonRideCamera 

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pub trait IDragonRideCamera: IMonoBehaviour {
Show 138 methods // Provided methods fn m_shot_interval_timer(self) -> f32 { ... } fn set_m_shot_interval_timer(self, value: f32) { ... } fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_player_chara(self) -> Character { ... } fn set_m_player_chara(self, value: Character) { ... } fn m_dragon_reins(self) -> ReinsController { ... } fn set_m_dragon_reins(self, value: ReinsController) { ... } fn m_assist_chara(self) -> Character { ... } fn set_m_assist_chara(self, value: Character) { ... } fn m_screen_dust(self) -> GameObject { ... } fn set_m_screen_dust(self, value: GameObject) { ... } fn m_dust_effect(self) -> ParticleSystem { ... } fn set_m_dust_effect(self, value: ParticleSystem) { ... } fn m_camera(self) -> GameObject { ... } fn set_m_camera(self, value: GameObject) { ... } fn m_cart(self) -> GameObject { ... } fn set_m_cart(self, value: GameObject) { ... } fn m_event_cart(self) -> GameObject { ... } fn set_m_event_cart(self, value: GameObject) { ... } fn m_timeline(self) -> PlayableDirector { ... } fn set_m_timeline(self, value: PlayableDirector) { ... } fn m_cursor_obj(self) -> GameObject { ... } fn set_m_cursor_obj(self, value: GameObject) { ... } fn m_start_telop(self) -> GameObject { ... } fn set_m_start_telop(self, value: GameObject) { ... } fn m_finish_telop(self) -> GameObject { ... } fn set_m_finish_telop(self, value: GameObject) { ... } fn m_is_play_start_telop(self) -> bool { ... } fn set_m_is_play_start_telop(self, value: bool) { ... } fn m_is_play_finish_telop(self) -> bool { ... } fn set_m_is_play_finish_telop(self, value: bool) { ... } fn m_is_done_start_telop(self) -> bool { ... } fn set_m_is_done_start_telop(self, value: bool) { ... } fn m_is_done_finish_telop(self) -> bool { ... } fn set_m_is_done_finish_telop(self, value: bool) { ... } fn m_shot_parent(self) -> GameObject { ... } fn set_m_shot_parent(self, value: GameObject) { ... } fn m_past_position(self) -> Vector3 { ... } fn set_m_past_position(self, value: Vector3) { ... } fn m_level_str(self) -> Il2CppString { ... } fn set_m_level_str(self, value: Il2CppString) { ... } fn m_course_id(self) -> Il2CppString { ... } fn set_m_course_id(self, value: Il2CppString) { ... } fn m_show_group_list(self) -> Array<Il2CppString> { ... } fn set_m_show_group_list(self, value: Array<Il2CppString>) { ... } fn m_angle_x(self) -> f32 { ... } fn set_m_angle_x(self, value: f32) { ... } fn m_angle_y(self) -> f32 { ... } fn set_m_angle_y(self, value: f32) { ... } fn m_angle_x_speed(self) -> f32 { ... } fn set_m_angle_x_speed(self, value: f32) { ... } fn m_angle_y_speed(self) -> f32 { ... } fn set_m_angle_y_speed(self, value: f32) { ... } fn m_angle_speed_rate(self) -> f32 { ... } fn set_m_angle_speed_rate(self, value: f32) { ... } fn m_angle_speed_lerp_counter(self) -> f32 { ... } fn set_m_angle_speed_lerp_counter(self, value: f32) { ... } fn m_sola_render_obj(self) -> GameObject { ... } fn set_m_sola_render_obj(self, value: GameObject) { ... } fn m_sola_imager_render(self) -> DragonRideSolaImageRender { ... } fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender) { ... } fn m_cutin(self) -> Animator { ... } fn set_m_cutin(self, value: Animator) { ... } fn m_cutin2(self) -> Animator { ... } fn set_m_cutin2(self, value: Animator) { ... } fn m_cutin_sate(self) -> DragonRideCamera_CutinState { ... } fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState) { ... } fn m_cutin_timer(self) -> f32 { ... } fn set_m_cutin_timer(self, value: f32) { ... } fn m_special_timer(self) -> f32 { ... } fn set_m_special_timer(self, value: f32) { ... } fn m_instruction_obj(self) -> GameObject { ... } fn set_m_instruction_obj(self, value: GameObject) { ... } fn m_shot_naming_counter(self) -> i32 { ... } fn set_m_shot_naming_counter(self, value: i32) { ... } fn m_assist_naming_counter(self) -> i32 { ... } fn set_m_assist_naming_counter(self, value: i32) { ... } fn m_config(self) -> DragonRideConfig { ... } fn set_m_config(self, value: DragonRideConfig) { ... } fn m_fader_script(self) -> DragonRideEventFader { ... } fn set_m_fader_script(self, value: DragonRideEventFader) { ... } fn m_assist_interval_timer(self) -> f32 { ... } fn set_m_assist_interval_timer(self, value: f32) { ... } fn c_assist_interval_frame(self) -> Array<i32> { ... } fn set_c_assist_interval_frame(self, value: Array<i32>) { ... } fn c_level_string(self) -> Array<Il2CppString> { ... } fn set_c_level_string(self, value: Array<Il2CppString>) { ... } fn m_rotate_speed_xz_axis(self) -> f32 { ... } fn set_m_rotate_speed_xz_axis(self, value: f32) { ... } fn m_rotate_speed_y_axis(self) -> f32 { ... } fn set_m_rotate_speed_y_axis(self, value: f32) { ... } fn m_rotate_high_speed_mult(self) -> f32 { ... } fn set_m_rotate_high_speed_mult(self, value: f32) { ... } fn m_xz_axis_rotate_max(self) -> f32 { ... } fn set_m_xz_axis_rotate_max(self, value: f32) { ... } fn m_xz_axis_rotate_min(self) -> f32 { ... } fn set_m_xz_axis_rotate_min(self, value: f32) { ... } fn m_y_axis_rotate_max(self) -> f32 { ... } fn set_m_y_axis_rotate_max(self, value: f32) { ... } fn m_y_axis_rotate_min(self) -> f32 { ... } fn set_m_y_axis_rotate_min(self, value: f32) { ... } fn m_shot_adjust_x(self) -> f32 { ... } fn set_m_shot_adjust_x(self, value: f32) { ... } fn m_shot_adjust_y(self) -> f32 { ... } fn set_m_shot_adjust_y(self, value: f32) { ... } fn m_assist_shot_angle(self) -> f32 { ... } fn set_m_assist_shot_angle(self, value: f32) { ... } fn m_assist_cut_in_rate(self) -> f32 { ... } fn set_m_assist_cut_in_rate(self, value: f32) { ... } fn m_shot_speed(self) -> f32 { ... } fn set_m_shot_speed(self, value: f32) { ... } fn m_assist_shot_speed(self) -> f32 { ... } fn set_m_assist_shot_speed(self, value: f32) { ... } fn m_shot_life_second(self) -> f32 { ... } fn set_m_shot_life_second(self, value: f32) { ... } fn m_shot_interp_straight_sec(self) -> f32 { ... } fn set_m_shot_interp_straight_sec(self, value: f32) { ... } fn m_muzzle_offset_x(self) -> f32 { ... } fn set_m_muzzle_offset_x(self, value: f32) { ... } fn m_muzzle_offset_y(self) -> f32 { ... } fn set_m_muzzle_offset_y(self, value: f32) { ... } fn m_muzzle_offset_z(self) -> f32 { ... } fn set_m_muzzle_offset_z(self, value: f32) { ... } fn m_target_distance_max(self) -> f32 { ... } fn set_m_target_distance_max(self, value: f32) { ... } fn m_cursor_move_half_width(self) -> f32 { ... } fn set_m_cursor_move_half_width(self, value: f32) { ... } fn m_cursor_move_half_height(self) -> f32 { ... } fn set_m_cursor_move_half_height(self, value: f32) { ... } fn m_cursor_max_speed(self) -> f32 { ... } fn set_m_cursor_max_speed(self, value: f32) { ... } fn m_base_angle_x(self) -> f32 { ... } fn set_m_base_angle_x(self, value: f32) { ... } fn m_base_angle_z(self) -> f32 { ... } fn set_m_base_angle_z(self, value: f32) { ... } fn m_device_type(self) -> GyroMnager_DeviceType { ... } fn set_m_device_type(self, value: GyroMnager_DeviceType) { ... }
}

Provided Methods§

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fn m_shot_interval_timer(self) -> f32

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fn set_m_shot_interval_timer(self, value: f32)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_player_chara(self) -> Character

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fn set_m_player_chara(self, value: Character)

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fn m_dragon_reins(self) -> ReinsController

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fn set_m_dragon_reins(self, value: ReinsController)

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fn m_assist_chara(self) -> Character

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fn set_m_assist_chara(self, value: Character)

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fn m_screen_dust(self) -> GameObject

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fn set_m_screen_dust(self, value: GameObject)

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fn m_dust_effect(self) -> ParticleSystem

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fn set_m_dust_effect(self, value: ParticleSystem)

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fn m_camera(self) -> GameObject

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fn set_m_camera(self, value: GameObject)

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fn m_cart(self) -> GameObject

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fn set_m_cart(self, value: GameObject)

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fn m_event_cart(self) -> GameObject

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fn set_m_event_cart(self, value: GameObject)

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fn m_timeline(self) -> PlayableDirector

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fn set_m_timeline(self, value: PlayableDirector)

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fn m_cursor_obj(self) -> GameObject

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fn set_m_cursor_obj(self, value: GameObject)

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fn m_start_telop(self) -> GameObject

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fn set_m_start_telop(self, value: GameObject)

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fn m_finish_telop(self) -> GameObject

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fn set_m_finish_telop(self, value: GameObject)

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fn m_is_play_start_telop(self) -> bool

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fn set_m_is_play_start_telop(self, value: bool)

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fn m_is_play_finish_telop(self) -> bool

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fn set_m_is_play_finish_telop(self, value: bool)

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fn m_is_done_start_telop(self) -> bool

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fn set_m_is_done_start_telop(self, value: bool)

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fn m_is_done_finish_telop(self) -> bool

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fn set_m_is_done_finish_telop(self, value: bool)

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fn m_shot_parent(self) -> GameObject

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fn set_m_shot_parent(self, value: GameObject)

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fn m_past_position(self) -> Vector3

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fn set_m_past_position(self, value: Vector3)

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fn m_level_str(self) -> Il2CppString

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fn set_m_level_str(self, value: Il2CppString)

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fn m_course_id(self) -> Il2CppString

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fn set_m_course_id(self, value: Il2CppString)

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fn m_show_group_list(self) -> Array<Il2CppString>

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fn set_m_show_group_list(self, value: Array<Il2CppString>)

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fn m_angle_x(self) -> f32

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fn set_m_angle_x(self, value: f32)

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fn m_angle_y(self) -> f32

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fn set_m_angle_y(self, value: f32)

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fn m_angle_x_speed(self) -> f32

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fn set_m_angle_x_speed(self, value: f32)

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fn m_angle_y_speed(self) -> f32

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fn set_m_angle_y_speed(self, value: f32)

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fn m_angle_speed_rate(self) -> f32

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fn set_m_angle_speed_rate(self, value: f32)

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fn m_angle_speed_lerp_counter(self) -> f32

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fn set_m_angle_speed_lerp_counter(self, value: f32)

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fn m_sola_render_obj(self) -> GameObject

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fn set_m_sola_render_obj(self, value: GameObject)

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fn m_sola_imager_render(self) -> DragonRideSolaImageRender

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fn set_m_sola_imager_render(self, value: DragonRideSolaImageRender)

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fn m_cutin(self) -> Animator

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fn set_m_cutin(self, value: Animator)

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fn m_cutin2(self) -> Animator

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fn set_m_cutin2(self, value: Animator)

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fn m_cutin_sate(self) -> DragonRideCamera_CutinState

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fn set_m_cutin_sate(self, value: DragonRideCamera_CutinState)

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fn m_cutin_timer(self) -> f32

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fn set_m_cutin_timer(self, value: f32)

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fn m_special_timer(self) -> f32

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fn set_m_special_timer(self, value: f32)

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fn m_instruction_obj(self) -> GameObject

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fn set_m_instruction_obj(self, value: GameObject)

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fn m_shot_naming_counter(self) -> i32

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fn set_m_shot_naming_counter(self, value: i32)

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fn m_assist_naming_counter(self) -> i32

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fn set_m_assist_naming_counter(self, value: i32)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

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fn m_fader_script(self) -> DragonRideEventFader

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fn set_m_fader_script(self, value: DragonRideEventFader)

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fn m_assist_interval_timer(self) -> f32

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fn set_m_assist_interval_timer(self, value: f32)

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fn c_assist_interval_frame(self) -> Array<i32>

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fn set_c_assist_interval_frame(self, value: Array<i32>)

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fn c_level_string(self) -> Array<Il2CppString>

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fn set_c_level_string(self, value: Array<Il2CppString>)

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fn m_rotate_speed_xz_axis(self) -> f32

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fn set_m_rotate_speed_xz_axis(self, value: f32)

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fn m_rotate_speed_y_axis(self) -> f32

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fn set_m_rotate_speed_y_axis(self, value: f32)

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fn m_rotate_high_speed_mult(self) -> f32

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fn set_m_rotate_high_speed_mult(self, value: f32)

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fn m_xz_axis_rotate_max(self) -> f32

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fn set_m_xz_axis_rotate_max(self, value: f32)

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fn m_xz_axis_rotate_min(self) -> f32

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fn set_m_xz_axis_rotate_min(self, value: f32)

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fn m_y_axis_rotate_max(self) -> f32

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fn set_m_y_axis_rotate_max(self, value: f32)

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fn m_y_axis_rotate_min(self) -> f32

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fn set_m_y_axis_rotate_min(self, value: f32)

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fn m_shot_adjust_x(self) -> f32

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fn set_m_shot_adjust_x(self, value: f32)

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fn m_shot_adjust_y(self) -> f32

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fn set_m_shot_adjust_y(self, value: f32)

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fn m_assist_shot_angle(self) -> f32

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fn set_m_assist_shot_angle(self, value: f32)

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fn m_assist_cut_in_rate(self) -> f32

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fn set_m_assist_cut_in_rate(self, value: f32)

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fn m_shot_speed(self) -> f32

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fn set_m_shot_speed(self, value: f32)

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fn m_assist_shot_speed(self) -> f32

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fn set_m_assist_shot_speed(self, value: f32)

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fn m_shot_life_second(self) -> f32

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fn set_m_shot_life_second(self, value: f32)

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fn m_shot_interp_straight_sec(self) -> f32

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fn set_m_shot_interp_straight_sec(self, value: f32)

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fn m_muzzle_offset_x(self) -> f32

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fn set_m_muzzle_offset_x(self, value: f32)

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fn m_muzzle_offset_y(self) -> f32

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fn set_m_muzzle_offset_y(self, value: f32)

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fn m_muzzle_offset_z(self) -> f32

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fn set_m_muzzle_offset_z(self, value: f32)

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fn m_target_distance_max(self) -> f32

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fn set_m_target_distance_max(self, value: f32)

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fn m_cursor_move_half_width(self) -> f32

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fn set_m_cursor_move_half_width(self, value: f32)

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fn m_cursor_move_half_height(self) -> f32

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fn set_m_cursor_move_half_height(self, value: f32)

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fn m_cursor_max_speed(self) -> f32

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fn set_m_cursor_max_speed(self, value: f32)

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fn m_base_angle_x(self) -> f32

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fn set_m_base_angle_x(self, value: f32)

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fn m_base_angle_z(self) -> f32

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fn set_m_base_angle_z(self, value: f32)

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fn m_device_type(self) -> GyroMnager_DeviceType

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fn set_m_device_type(self, value: GyroMnager_DeviceType)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§