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IDragonRideEffectManagerMethods

Trait IDragonRideEffectManagerMethods 

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pub trait IDragonRideEffectManagerMethods: IDragonRideEffectManager {
Show 18 methods // Provided methods fn get_normal(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_big(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_link(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_special(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_shot_player(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_shot_assist(self) -> DragonRideEffectManager_EffectReserver { ... } fn get_maximum_assist(self) -> DragonRideEffectManager_EffectReserver { ... } fn ctor(self) { ... } fn destruct(self) { ... } fn tick(self) { ... } fn check_reserve_list_condition(self) { ... } fn return_normal(self, obj: impl Into<GameObject>) { ... } fn return_big(self, obj: impl Into<GameObject>) { ... } fn return_link(self, obj: impl Into<GameObject>) { ... } fn return_special(self, obj: impl Into<GameObject>) { ... } fn return_shot_player(self, obj: impl Into<GameObject>) { ... } fn return_shot_assist(self, obj: impl Into<GameObject>) { ... } fn return_maximum_assist(self, obj: impl Into<GameObject>) { ... }
}

Provided Methods§

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fn get_normal(self) -> DragonRideEffectManager_EffectReserver

get_Normal() overload

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fn get_big(self) -> DragonRideEffectManager_EffectReserver

get_Big() overload

get_Link() overload

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fn get_special(self) -> DragonRideEffectManager_EffectReserver

get_Special() overload

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fn get_shot_player(self) -> DragonRideEffectManager_EffectReserver

get_ShotPlayer() overload

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fn get_shot_assist(self) -> DragonRideEffectManager_EffectReserver

get_ShotAssist() overload

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fn get_maximum_assist(self) -> DragonRideEffectManager_EffectReserver

get_MaximumAssist() overload

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fn ctor(self)

.ctor() overload

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fn destruct(self)

Destruct() overload

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fn tick(self)

Tick() overload

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fn check_reserve_list_condition(self)

CheckReserveListCondition() overload

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fn return_normal(self, obj: impl Into<GameObject>)

ReturnNormal(crate::unity_engine::gameobject::GameObject) overload

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fn return_big(self, obj: impl Into<GameObject>)

ReturnBig(crate::unity_engine::gameobject::GameObject) overload

ReturnLink(crate::unity_engine::gameobject::GameObject) overload

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fn return_special(self, obj: impl Into<GameObject>)

ReturnSpecial(crate::unity_engine::gameobject::GameObject) overload

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fn return_shot_player(self, obj: impl Into<GameObject>)

ReturnShotPlayer(crate::unity_engine::gameobject::GameObject) overload

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fn return_shot_assist(self, obj: impl Into<GameObject>)

ReturnShotAssist(crate::unity_engine::gameobject::GameObject) overload

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fn return_maximum_assist(self, obj: impl Into<GameObject>)

ReturnMaximumAssist(crate::unity_engine::gameobject::GameObject) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDragonRideEffectManager> IDragonRideEffectManagerMethods for __T

Available on crate feature app-dragonrideeffectmanager only.