pub trait IDragonRideEffectManagerMethods: IDragonRideEffectManager {
Show 18 methods
// Provided methods
fn get_normal(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_big(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_link(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_special(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_shot_player(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_shot_assist(self) -> DragonRideEffectManager_EffectReserver { ... }
fn get_maximum_assist(self) -> DragonRideEffectManager_EffectReserver { ... }
fn ctor(self) { ... }
fn destruct(self) { ... }
fn tick(self) { ... }
fn check_reserve_list_condition(self) { ... }
fn return_normal(self, obj: impl Into<GameObject>) { ... }
fn return_big(self, obj: impl Into<GameObject>) { ... }
fn return_link(self, obj: impl Into<GameObject>) { ... }
fn return_special(self, obj: impl Into<GameObject>) { ... }
fn return_shot_player(self, obj: impl Into<GameObject>) { ... }
fn return_shot_assist(self, obj: impl Into<GameObject>) { ... }
fn return_maximum_assist(self, obj: impl Into<GameObject>) { ... }
}Provided Methods§
Sourcefn get_normal(self) -> DragonRideEffectManager_EffectReserver
fn get_normal(self) -> DragonRideEffectManager_EffectReserver
get_Normal() overload
Sourcefn get_big(self) -> DragonRideEffectManager_EffectReserver
fn get_big(self) -> DragonRideEffectManager_EffectReserver
get_Big() overload
Sourcefn get_link(self) -> DragonRideEffectManager_EffectReserver
fn get_link(self) -> DragonRideEffectManager_EffectReserver
get_Link() overload
Sourcefn get_special(self) -> DragonRideEffectManager_EffectReserver
fn get_special(self) -> DragonRideEffectManager_EffectReserver
get_Special() overload
Sourcefn get_shot_player(self) -> DragonRideEffectManager_EffectReserver
fn get_shot_player(self) -> DragonRideEffectManager_EffectReserver
get_ShotPlayer() overload
Sourcefn get_shot_assist(self) -> DragonRideEffectManager_EffectReserver
fn get_shot_assist(self) -> DragonRideEffectManager_EffectReserver
get_ShotAssist() overload
Sourcefn get_maximum_assist(self) -> DragonRideEffectManager_EffectReserver
fn get_maximum_assist(self) -> DragonRideEffectManager_EffectReserver
get_MaximumAssist() overload
Sourcefn check_reserve_list_condition(self)
fn check_reserve_list_condition(self)
CheckReserveListCondition() overload
Sourcefn return_normal(self, obj: impl Into<GameObject>)
fn return_normal(self, obj: impl Into<GameObject>)
ReturnNormal(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_big(self, obj: impl Into<GameObject>)
fn return_big(self, obj: impl Into<GameObject>)
ReturnBig(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_link(self, obj: impl Into<GameObject>)
fn return_link(self, obj: impl Into<GameObject>)
ReturnLink(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_special(self, obj: impl Into<GameObject>)
fn return_special(self, obj: impl Into<GameObject>)
ReturnSpecial(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_shot_player(self, obj: impl Into<GameObject>)
fn return_shot_player(self, obj: impl Into<GameObject>)
ReturnShotPlayer(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_shot_assist(self, obj: impl Into<GameObject>)
fn return_shot_assist(self, obj: impl Into<GameObject>)
ReturnShotAssist(crate::unity_engine::gameobject::GameObject) overload
Sourcefn return_maximum_assist(self, obj: impl Into<GameObject>)
fn return_maximum_assist(self, obj: impl Into<GameObject>)
ReturnMaximumAssist(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDragonRideEffectManager> IDragonRideEffectManagerMethods for __T
app-dragonrideeffectmanager only.