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IDragonRideSequenceMethods

Trait IDragonRideSequenceMethods 

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pub trait IDragonRideSequenceMethods: IDragonRideSequence {
Show 33 methods // Provided methods fn get_from_debug_menu(self) -> bool { ... } fn set_from_debug_menu(self, value: impl Into<bool>) { ... } fn common_debug_menu(self) { ... } fn on_shutdown(self) { ... } fn cancel_fade(self) { ... } fn check_test_execute(self) { ... } fn load_resource(self) { ... } fn is_loading_resource(self) -> bool { ... } fn unload_resouce(self) { ... } fn init(self) { ... } fn exit(self) { ... } fn check_new_difficult(self) { ... } fn announce_new_difficult(self) { ... } fn check_announce_difficult(self) -> bool { ... } fn create_title_bar(self) { ... } fn close_title_bar(self) { ... } fn create_select_menu(self) { ... } fn talk_course_select(self) { ... } fn confirm_assist(self) { ... } fn create_game_sequence(self) { ... } fn check_retire_minigame(self) -> bool { ... } fn check_getable_prize(self) -> bool { ... } fn set_prize_flag(self) { ... } fn set_prize_list(self) { ... } fn get_prize_bond(self) { ... } fn get_prize_item(self) { ... } fn is_get_all_prize_item(self) -> bool { ... } fn voice_announce_new_difficult(self) { ... } fn stop_voice_new_difficult(self) { ... } fn voice_select_difficult(self) { ... } fn voice_start(self) { ... } fn voice_end(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_from_debug_menu(self) -> bool

get_FromDebugMenu() overload

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fn set_from_debug_menu(self, value: impl Into<bool>)

set_FromDebugMenu(bool) overload

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fn common_debug_menu(self)

_CommonDebugMenu() overload

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fn on_shutdown(self)

OnShutdown() overload

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fn cancel_fade(self)

CancelFade() overload

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fn check_test_execute(self)

CheckTestExecute() overload

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fn load_resource(self)

LoadResource() overload

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fn is_loading_resource(self) -> bool

IsLoadingResource() overload

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fn unload_resouce(self)

UnloadResouce() overload

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fn init(self)

Init() overload

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fn exit(self)

Exit() overload

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fn check_new_difficult(self)

CheckNewDifficult() overload

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fn announce_new_difficult(self)

AnnounceNewDifficult() overload

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fn check_announce_difficult(self) -> bool

CheckAnnounceDifficult() overload

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fn create_title_bar(self)

CreateTitleBar() overload

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fn close_title_bar(self)

CloseTitleBar() overload

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fn create_select_menu(self)

CreateSelectMenu() overload

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fn talk_course_select(self)

Talk_CourseSelect() overload

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fn confirm_assist(self)

ConfirmAssist() overload

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fn create_game_sequence(self)

CreateGameSequence() overload

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fn check_retire_minigame(self) -> bool

CheckRetireMinigame() overload

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fn check_getable_prize(self) -> bool

CheckGetablePrize() overload

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fn set_prize_flag(self)

SetPrizeFlag() overload

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fn set_prize_list(self)

SetPrizeList() overload

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fn get_prize_bond(self)

GetPrizeBond() overload

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fn get_prize_item(self)

GetPrizeItem() overload

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fn is_get_all_prize_item(self) -> bool

isGetAllPrizeItem() overload

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fn voice_announce_new_difficult(self)

VoiceAnnounceNewDifficult() overload

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fn stop_voice_new_difficult(self)

StopVoiceNewDifficult() overload

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fn voice_select_difficult(self)

VoiceSelectDifficult() overload

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fn voice_start(self)

VoiceStart() overload

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fn voice_end(self)

VoiceEnd() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDragonRideSequence> IDragonRideSequenceMethods for __T

Available on crate feature app-dragonridesequence only.