pub trait IDragonRideSequence: IProcSceneSequence_1<HubSequence> {
Show 18 methods
// Provided methods
fn m_is_load_menu_content(self) -> bool { ... }
fn set_m_is_load_menu_content(self, value: bool) { ... }
fn m_prize_bond_data(self) -> DragonRideSequence_PrizeData { ... }
fn set_m_prize_bond_data(self, value: DragonRideSequence_PrizeData) { ... }
fn m_prize_item_data_list(self) -> List_1<DragonRideSequence_PrizeData> { ... }
fn set_m_prize_item_data_list(
self,
value: List_1<DragonRideSequence_PrizeData>,
) { ... }
fn m_prize_item_max(self) -> i32 { ... }
fn set_m_prize_item_max(self, value: i32) { ... }
fn m_prize_item_count(self) -> i32 { ... }
fn set_m_prize_item_count(self, value: i32) { ... }
fn m_annouce_difficult(self) -> List_1<Il2CppString> { ... }
fn set_m_annouce_difficult(self, value: List_1<Il2CppString>) { ... }
fn m_is_announce_voice_once(self) -> bool { ... }
fn set_m_is_announce_voice_once(self, value: bool) { ... }
fn m_talker(self) -> GameObject { ... }
fn set_m_talker(self, value: GameObject) { ... }
fn m_talker_chara(self) -> Character { ... }
fn set_m_talker_chara(self, value: Character) { ... }
}Provided Methods§
fn m_prize_bond_data(self) -> DragonRideSequence_PrizeData
fn set_m_prize_bond_data(self, value: DragonRideSequence_PrizeData)
fn m_prize_item_data_list(self) -> List_1<DragonRideSequence_PrizeData>
fn set_m_prize_item_data_list(self, value: List_1<DragonRideSequence_PrizeData>)
fn m_prize_item_max(self) -> i32
fn set_m_prize_item_max(self, value: i32)
fn m_prize_item_count(self) -> i32
fn set_m_prize_item_count(self, value: i32)
fn m_annouce_difficult(self) -> List_1<Il2CppString>
fn set_m_annouce_difficult(self, value: List_1<Il2CppString>)
fn m_is_announce_voice_once(self) -> bool
fn set_m_is_announce_voice_once(self, value: bool)
fn m_talker(self) -> GameObject
fn set_m_talker(self, value: GameObject)
fn m_talker_chara(self) -> Character
fn set_m_talker_chara(self, value: Character)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.