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IDragonRideSequence

Trait IDragonRideSequence 

Source
pub trait IDragonRideSequence: IProcSceneSequence_1<HubSequence> {
Show 18 methods // Provided methods fn m_is_load_menu_content(self) -> bool { ... } fn set_m_is_load_menu_content(self, value: bool) { ... } fn m_prize_bond_data(self) -> DragonRideSequence_PrizeData { ... } fn set_m_prize_bond_data(self, value: DragonRideSequence_PrizeData) { ... } fn m_prize_item_data_list(self) -> List_1<DragonRideSequence_PrizeData> { ... } fn set_m_prize_item_data_list( self, value: List_1<DragonRideSequence_PrizeData>, ) { ... } fn m_prize_item_max(self) -> i32 { ... } fn set_m_prize_item_max(self, value: i32) { ... } fn m_prize_item_count(self) -> i32 { ... } fn set_m_prize_item_count(self, value: i32) { ... } fn m_annouce_difficult(self) -> List_1<Il2CppString> { ... } fn set_m_annouce_difficult(self, value: List_1<Il2CppString>) { ... } fn m_is_announce_voice_once(self) -> bool { ... } fn set_m_is_announce_voice_once(self, value: bool) { ... } fn m_talker(self) -> GameObject { ... } fn set_m_talker(self, value: GameObject) { ... } fn m_talker_chara(self) -> Character { ... } fn set_m_talker_chara(self, value: Character) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§