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IDragonRideTarget

Trait IDragonRideTarget 

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pub trait IDragonRideTarget: IMonoBehaviour {
Show 30 methods // Provided methods fn c_base_score_list(self) -> Array<f64> { ... } fn set_c_base_score_list(self, value: Array<f64>) { ... } fn m_roulette_change_second(self) -> f32 { ... } fn set_m_roulette_change_second(self, value: f32) { ... } fn m_roulette_change_timer(self) -> f32 { ... } fn set_m_roulette_change_timer(self, value: f32) { ... } fn m_roulette_color(self) -> i32 { ... } fn set_m_roulette_color(self, value: i32) { ... } fn m_is_roulette(self) -> bool { ... } fn set_m_is_roulette(self, value: bool) { ... } fn m_appear_timer(self) -> f32 { ... } fn set_m_appear_timer(self, value: f32) { ... } fn m_target_state(self) -> DragonRideTarget_TargetState { ... } fn set_m_target_state(self, value: DragonRideTarget_TargetState) { ... } fn m_is_hit_assist_shot(self) -> bool { ... } fn set_m_is_hit_assist_shot(self, value: bool) { ... } fn m_type_object_array(self) -> Array<GameObject> { ... } fn set_m_type_object_array(self, value: Array<GameObject>) { ... } fn m_use_material_list(self) -> List_1<Material> { ... } fn set_m_use_material_list(self, value: List_1<Material>) { ... } fn m_camera_script(self) -> DragonRideCamera { ... } fn set_m_camera_script(self, value: DragonRideCamera) { ... } fn m_config(self) -> DragonRideConfig { ... } fn set_m_config(self, value: DragonRideConfig) { ... } fn m_shader_color_id(self) -> i32 { ... } fn set_m_shader_color_id(self, value: i32) { ... } fn m_destroy_text(self) -> TextMeshProUGUI { ... } fn set_m_destroy_text(self, value: TextMeshProUGUI) { ... } fn m_destroy_sub_text(self) -> TextMeshProUGUI { ... } fn set_m_destroy_sub_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

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fn c_base_score_list(self) -> Array<f64>

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fn set_c_base_score_list(self, value: Array<f64>)

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fn m_roulette_change_second(self) -> f32

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fn set_m_roulette_change_second(self, value: f32)

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fn m_roulette_change_timer(self) -> f32

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fn set_m_roulette_change_timer(self, value: f32)

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fn m_roulette_color(self) -> i32

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fn set_m_roulette_color(self, value: i32)

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fn m_is_roulette(self) -> bool

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fn set_m_is_roulette(self, value: bool)

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fn m_appear_timer(self) -> f32

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fn set_m_appear_timer(self, value: f32)

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fn m_target_state(self) -> DragonRideTarget_TargetState

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fn set_m_target_state(self, value: DragonRideTarget_TargetState)

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fn m_is_hit_assist_shot(self) -> bool

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fn set_m_is_hit_assist_shot(self, value: bool)

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fn m_type_object_array(self) -> Array<GameObject>

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fn set_m_type_object_array(self, value: Array<GameObject>)

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fn m_use_material_list(self) -> List_1<Material>

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fn set_m_use_material_list(self, value: List_1<Material>)

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fn m_camera_script(self) -> DragonRideCamera

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fn set_m_camera_script(self, value: DragonRideCamera)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

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fn m_shader_color_id(self) -> i32

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fn set_m_shader_color_id(self, value: i32)

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fn m_destroy_text(self) -> TextMeshProUGUI

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fn set_m_destroy_text(self, value: TextMeshProUGUI)

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fn m_destroy_sub_text(self) -> TextMeshProUGUI

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fn set_m_destroy_sub_text(self, value: TextMeshProUGUI)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§