pub trait IDragonRideTarget: IMonoBehaviour {
Show 30 methods
// Provided methods
fn c_base_score_list(self) -> Array<f64> { ... }
fn set_c_base_score_list(self, value: Array<f64>) { ... }
fn m_roulette_change_second(self) -> f32 { ... }
fn set_m_roulette_change_second(self, value: f32) { ... }
fn m_roulette_change_timer(self) -> f32 { ... }
fn set_m_roulette_change_timer(self, value: f32) { ... }
fn m_roulette_color(self) -> i32 { ... }
fn set_m_roulette_color(self, value: i32) { ... }
fn m_is_roulette(self) -> bool { ... }
fn set_m_is_roulette(self, value: bool) { ... }
fn m_appear_timer(self) -> f32 { ... }
fn set_m_appear_timer(self, value: f32) { ... }
fn m_target_state(self) -> DragonRideTarget_TargetState { ... }
fn set_m_target_state(self, value: DragonRideTarget_TargetState) { ... }
fn m_is_hit_assist_shot(self) -> bool { ... }
fn set_m_is_hit_assist_shot(self, value: bool) { ... }
fn m_type_object_array(self) -> Array<GameObject> { ... }
fn set_m_type_object_array(self, value: Array<GameObject>) { ... }
fn m_use_material_list(self) -> List_1<Material> { ... }
fn set_m_use_material_list(self, value: List_1<Material>) { ... }
fn m_camera_script(self) -> DragonRideCamera { ... }
fn set_m_camera_script(self, value: DragonRideCamera) { ... }
fn m_config(self) -> DragonRideConfig { ... }
fn set_m_config(self, value: DragonRideConfig) { ... }
fn m_shader_color_id(self) -> i32 { ... }
fn set_m_shader_color_id(self, value: i32) { ... }
fn m_destroy_text(self) -> TextMeshProUGUI { ... }
fn set_m_destroy_text(self, value: TextMeshProUGUI) { ... }
fn m_destroy_sub_text(self) -> TextMeshProUGUI { ... }
fn set_m_destroy_sub_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn c_base_score_list(self) -> Array<f64>
fn set_c_base_score_list(self, value: Array<f64>)
fn m_roulette_change_second(self) -> f32
fn set_m_roulette_change_second(self, value: f32)
fn m_roulette_change_timer(self) -> f32
fn set_m_roulette_change_timer(self, value: f32)
fn m_roulette_color(self) -> i32
fn set_m_roulette_color(self, value: i32)
fn m_is_roulette(self) -> bool
fn set_m_is_roulette(self, value: bool)
fn m_appear_timer(self) -> f32
fn set_m_appear_timer(self, value: f32)
fn m_target_state(self) -> DragonRideTarget_TargetState
fn set_m_target_state(self, value: DragonRideTarget_TargetState)
fn m_is_hit_assist_shot(self) -> bool
fn set_m_is_hit_assist_shot(self, value: bool)
fn m_type_object_array(self) -> Array<GameObject>
fn set_m_type_object_array(self, value: Array<GameObject>)
fn m_use_material_list(self) -> List_1<Material>
fn set_m_use_material_list(self, value: List_1<Material>)
fn m_camera_script(self) -> DragonRideCamera
fn set_m_camera_script(self, value: DragonRideCamera)
fn m_config(self) -> DragonRideConfig
fn set_m_config(self, value: DragonRideConfig)
fn m_shader_color_id(self) -> i32
fn set_m_shader_color_id(self, value: i32)
fn m_destroy_text(self) -> TextMeshProUGUI
fn set_m_destroy_text(self, value: TextMeshProUGUI)
fn m_destroy_sub_text(self) -> TextMeshProUGUI
fn set_m_destroy_sub_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.