pub trait IDragonRideTargetManager: ISingletonClass_1<DragonRideTargetManager> {
Show 20 methods
// Provided methods
fn max_array_count(self) -> i32 { ... }
fn set_max_array_count(self, value: i32) { ... }
fn m_prefab(self) -> ResourceGameObject { ... }
fn set_m_prefab(self, value: ResourceGameObject) { ... }
fn m_reserve_target_parent(self) -> GameObject { ... }
fn set_m_reserve_target_parent(self, value: GameObject) { ... }
fn m_return_target_count(self) -> i32 { ... }
fn set_m_return_target_count(self, value: i32) { ... }
fn m_reserve_popup_parent(self) -> GameObject { ... }
fn set_m_reserve_popup_parent(self, value: GameObject) { ... }
fn m_return_popup_count(self) -> i32 { ... }
fn set_m_return_popup_count(self, value: i32) { ... }
fn m_target_array(self) -> Array<GameObject> { ... }
fn set_m_target_array(self, value: Array<GameObject>) { ... }
fn m_popup_array(self) -> Array<GameObject> { ... }
fn set_m_popup_array(self, value: Array<GameObject>) { ... }
fn m_obj_use_count(self) -> i32 { ... }
fn set_m_obj_use_count(self, value: i32) { ... }
fn m_popup_use_count(self) -> i32 { ... }
fn set_m_popup_use_count(self, value: i32) { ... }
}Provided Methods§
fn max_array_count(self) -> i32
fn set_max_array_count(self, value: i32)
fn m_prefab(self) -> ResourceGameObject
fn set_m_prefab(self, value: ResourceGameObject)
fn m_reserve_target_parent(self) -> GameObject
fn set_m_reserve_target_parent(self, value: GameObject)
fn m_return_target_count(self) -> i32
fn set_m_return_target_count(self, value: i32)
fn m_reserve_popup_parent(self) -> GameObject
fn set_m_reserve_popup_parent(self, value: GameObject)
fn m_return_popup_count(self) -> i32
fn set_m_return_popup_count(self, value: i32)
fn m_target_array(self) -> Array<GameObject>
fn set_m_target_array(self, value: Array<GameObject>)
fn m_popup_array(self) -> Array<GameObject>
fn set_m_popup_array(self, value: Array<GameObject>)
fn m_obj_use_count(self) -> i32
fn set_m_obj_use_count(self, value: i32)
fn m_popup_use_count(self) -> i32
fn set_m_popup_use_count(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.