pub struct DragonRideTargetManager(/* private fields */);Expand description
IL2CPP class: App.DragonRideTargetManager
Inherits: SingletonClass_1<crate::app::dragonridetargetmanager::DragonRideTargetManager>
Implementations§
Source§impl DragonRideTargetManager
impl DragonRideTargetManager
pub fn base(self) -> SingletonClass_1<DragonRideTargetManager>
Source§impl DragonRideTargetManager
impl DragonRideTargetManager
pub fn ctor_method_info() -> &'static MethodInfo
pub fn destruct_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn get_max_count_method_info() -> &'static MethodInfo
pub fn rental_target_method_info() -> &'static MethodInfo
pub fn rental_popup_method_info() -> &'static MethodInfo
pub fn check_reserve_list_condition_method_info() -> &'static MethodInfo
pub fn return_reserve_target_method_info() -> &'static MethodInfo
pub fn return_reserve_popup_method_info() -> &'static MethodInfo
pub fn hide_all_target_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for DragonRideTargetManager
impl Clone for DragonRideTargetManager
Source§fn clone(&self) -> DragonRideTargetManager
fn clone(&self) -> DragonRideTargetManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DragonRideTargetManager
impl FromIlInstance for DragonRideTargetManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDragonRideTargetManager for DragonRideTargetManager
impl IDragonRideTargetManager for DragonRideTargetManager
fn max_array_count(self) -> i32
fn set_max_array_count(self, value: i32)
fn m_prefab(self) -> ResourceGameObject
fn set_m_prefab(self, value: ResourceGameObject)
fn m_reserve_target_parent(self) -> GameObject
fn set_m_reserve_target_parent(self, value: GameObject)
fn m_return_target_count(self) -> i32
fn set_m_return_target_count(self, value: i32)
fn m_reserve_popup_parent(self) -> GameObject
fn set_m_reserve_popup_parent(self, value: GameObject)
fn m_return_popup_count(self) -> i32
fn set_m_return_popup_count(self, value: i32)
fn m_target_array(self) -> Array<GameObject>
fn set_m_target_array(self, value: Array<GameObject>)
fn m_popup_array(self) -> Array<GameObject>
fn set_m_popup_array(self, value: Array<GameObject>)
fn m_obj_use_count(self) -> i32
fn set_m_obj_use_count(self, value: i32)
fn m_popup_use_count(self) -> i32
fn set_m_popup_use_count(self, value: i32)
Source§impl ISingletonClass_1<DragonRideTargetManager> for DragonRideTargetManager
impl ISingletonClass_1<DragonRideTargetManager> for DragonRideTargetManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for DragonRideTargetManager
impl IObject for DragonRideTargetManager
Auto Trait Implementations§
impl Freeze for DragonRideTargetManager
impl RefUnwindSafe for DragonRideTargetManager
impl !Send for DragonRideTargetManager
impl !Sync for DragonRideTargetManager
impl Unpin for DragonRideTargetManager
impl UnwindSafe for DragonRideTargetManager
Blanket Implementations§
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Source§impl<__T> IDragonRideTargetManagerMethods for __Twhere
__T: IDragonRideTargetManager,
impl<__T> IDragonRideTargetManagerMethods for __Twhere
__T: IDragonRideTargetManager,
Source§fn get_max_count(self) -> i32
fn get_max_count(self) -> i32
GetMaxCount() overloadSource§fn rental_target(self) -> GameObject
fn rental_target(self) -> GameObject
RentalTarget() overloadSource§fn rental_popup(self) -> GameObject
fn rental_popup(self) -> GameObject
RentalPopup() overloadSource§fn check_reserve_list_condition(self)
fn check_reserve_list_condition(self)
CheckReserveListCondition() overloadSource§fn return_reserve_target(self, target: impl Into<GameObject>)
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ReturnReserveTarget(crate::unity_engine::gameobject::GameObject) overloadSource§fn return_reserve_popup(self, target: impl Into<GameObject>)
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ReturnReservePopup(crate::unity_engine::gameobject::GameObject) overloadSource§fn hide_all_target(self)
fn hide_all_target(self)
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